godot-module-template/modules/csg
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
doc_classes Document CSGShape3D updates being deferred until the next frame 2025-03-24 19:36:52 +01:00
editor Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
icons Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
tests Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
csg.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
csg_shape.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
csg_shape.h Tidy up includes in scene/main and scene/debugger 2026-02-19 15:09:29 +01:00
register_types.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00