The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now). |
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| .. | ||
| android | ||
| iphone | ||
| javascript | ||
| linuxbsd | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| register_platform_apis.h | ||
| SCsub | ||