106 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| 
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| import os
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| import shutil
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| 
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| from platform_methods import detect_mvk, lipo
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| 
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| 
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| def generate_bundle(target, source, env):
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|     bin_dir = Dir("#bin").abspath
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| 
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|     # Template bundle.
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|     app_prefix = "godot." + env["platform"]
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|     rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
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|     dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
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|     if env.dev_build:
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|         app_prefix += ".dev"
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|         rel_prefix += ".dev"
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|         dbg_prefix += ".dev"
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|     if env["precision"] == "double":
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|         app_prefix += ".double"
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|         rel_prefix += ".double"
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|         dbg_prefix += ".double"
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| 
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|     # Lipo template libraries.
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|     rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
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|     dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
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|     rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
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|     dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
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| 
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|     # Assemble Xcode project bundle.
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|     app_dir = Dir("#bin/ios_xcode").abspath
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|     templ = Dir("#misc/dist/ios_xcode").abspath
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|     if os.path.exists(app_dir):
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|         shutil.rmtree(app_dir)
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|     shutil.copytree(templ, app_dir)
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|     if rel_target_bin != "":
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|         shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
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|     if dbg_target_bin != "":
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|         shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
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|     if rel_target_bin_sim != "":
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|         shutil.copy(
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|             rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
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|         )
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|     if dbg_target_bin_sim != "":
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|         shutil.copy(
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|             dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
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|         )
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|     mvk_path = detect_mvk(env, "ios-arm64")
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|     if mvk_path != "":
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|         shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
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| 
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|     # ZIP Xcode project bundle.
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|     zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
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|     shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
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|     shutil.rmtree(app_dir)
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| 
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| 
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| ios_lib = [
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|     "godot_ios.mm",
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|     "os_ios.mm",
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|     "main.m",
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|     "app_delegate.mm",
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|     "view_controller.mm",
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|     "ios.mm",
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|     "rendering_context_driver_vulkan_ios.mm",
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|     "display_server_ios.mm",
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|     "godot_view.mm",
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|     "tts_ios.mm",
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|     "display_layer.mm",
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|     "godot_app_delegate.m",
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|     "godot_view_renderer.mm",
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|     "device_metrics.m",
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|     "keyboard_input_view.mm",
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|     "key_mapping_ios.mm",
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|     "ios_terminal_logger.mm",
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| ]
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| 
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| env_ios = env.Clone()
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| ios_lib = env_ios.add_library("ios", ios_lib)
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| 
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| # (iOS) Enable module support
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| env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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| 
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| 
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| def combine_libs(target=None, source=None, env=None):
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|     lib_path = target[0].srcnode().abspath
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|     if "osxcross" in env:
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|         libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
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|     else:
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|         libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
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|     env.Execute(
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|         libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
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|     )
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| 
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| 
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| combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
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| 
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| if env["generate_bundle"]:
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|     generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
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|     command = env.AlwaysBuild(generate_bundle_command)
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|     env.Depends(command, [combine_command])
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