51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| from misc.utility.scons_hints import *
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_ws = env_modules.Clone()
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| 
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| thirdparty_obj = []
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| 
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| if env["platform"] == "web":
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|     # Our JavaScript/C++ interface.
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|     env.AddJSLibraries(["library_godot_websocket.js"])
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| 
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| elif env["builtin_wslay"]:
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|     # Thirdparty source files
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|     thirdparty_dir = "#thirdparty/wslay/"
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|     thirdparty_sources = [
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|         "wslay_net.c",
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|         "wslay_event.c",
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|         "wslay_queue.c",
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|         "wslay_frame.c",
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|     ]
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|     thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources]
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| 
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|     env_ws.Prepend(CPPPATH=[thirdparty_dir])
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|     env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
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| 
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|     if env["platform"] == "windows":
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|         env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
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|     else:
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|         env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])
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| 
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|     env_thirdparty = env_ws.Clone()
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|     env_thirdparty.disable_warnings()
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|     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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|     env.modules_sources += thirdparty_obj
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| 
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_ws.add_source_files(module_obj, "*.cpp")
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| if env.editor_build:
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|     env_ws.add_source_files(module_obj, "editor/*.cpp")
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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