565 lines
24 KiB
C++
565 lines
24 KiB
C++
/**************************************************************************/
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/* nav_mesh_generator_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef _3D_DISABLED
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#include "nav_mesh_generator_3d.h"
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#include "core/config/project_settings.h"
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#include "core/os/thread.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include <Recast.h>
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NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr;
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Mutex NavMeshGenerator3D::baking_navmesh_mutex;
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Mutex NavMeshGenerator3D::generator_task_mutex;
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RWLock NavMeshGenerator3D::generator_parsers_rwlock;
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bool NavMeshGenerator3D::use_threads = true;
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bool NavMeshGenerator3D::baking_use_multiple_threads = true;
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bool NavMeshGenerator3D::baking_use_high_priority_threads = true;
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HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes;
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HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks;
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LocalVector<NavMeshGeometryParser3D *> NavMeshGenerator3D::generator_parsers;
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NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() {
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return singleton;
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}
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NavMeshGenerator3D::NavMeshGenerator3D() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");
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baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
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// Using threads might cause problems on certain exports or with the Editor on certain devices.
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// This is the main switch to turn threaded navmesh baking off should the need arise.
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use_threads = baking_use_multiple_threads;
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}
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NavMeshGenerator3D::~NavMeshGenerator3D() {
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cleanup();
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}
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void NavMeshGenerator3D::sync() {
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if (generator_tasks.size() == 0) {
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return;
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}
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MutexLock baking_navmesh_lock(baking_navmesh_mutex);
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{
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MutexLock generator_task_lock(generator_task_mutex);
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LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
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for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
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if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
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finished_task_ids.push_back(E.key);
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NavMeshGeneratorTask3D *generator_task = E.value;
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DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
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baking_navmeshes.erase(generator_task->navigation_mesh);
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if (generator_task->callback.is_valid()) {
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generator_emit_callback(generator_task->callback);
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}
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memdelete(generator_task);
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}
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}
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for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
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generator_tasks.erase(finished_task_id);
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}
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}
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}
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void NavMeshGenerator3D::cleanup() {
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MutexLock baking_navmesh_lock(baking_navmesh_mutex);
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{
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MutexLock generator_task_lock(generator_task_mutex);
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baking_navmeshes.clear();
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for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
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NavMeshGeneratorTask3D *generator_task = E.value;
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memdelete(generator_task);
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}
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generator_tasks.clear();
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generator_parsers_rwlock.write_lock();
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generator_parsers.clear();
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generator_parsers_rwlock.write_unlock();
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}
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}
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void NavMeshGenerator3D::finish() {
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cleanup();
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}
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void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
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ERR_FAIL_COND(!Thread::is_main_thread());
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ERR_FAIL_COND(p_navigation_mesh.is_null());
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ERR_FAIL_NULL(p_root_node);
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ERR_FAIL_COND(!p_root_node->is_inside_tree());
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ERR_FAIL_COND(p_source_geometry_data.is_null());
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generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);
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if (p_callback.is_valid()) {
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generator_emit_callback(p_callback);
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}
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}
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void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
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ERR_FAIL_COND(p_navigation_mesh.is_null());
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ERR_FAIL_COND(p_source_geometry_data.is_null());
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if (!p_source_geometry_data->has_data()) {
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p_navigation_mesh->clear();
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if (p_callback.is_valid()) {
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generator_emit_callback(p_callback);
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}
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return;
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}
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if (is_baking(p_navigation_mesh)) {
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ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
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}
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baking_navmesh_mutex.lock();
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baking_navmeshes.insert(p_navigation_mesh);
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baking_navmesh_mutex.unlock();
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generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);
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baking_navmesh_mutex.lock();
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baking_navmeshes.erase(p_navigation_mesh);
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baking_navmesh_mutex.unlock();
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if (p_callback.is_valid()) {
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generator_emit_callback(p_callback);
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}
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}
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void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
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ERR_FAIL_COND(p_navigation_mesh.is_null());
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ERR_FAIL_COND(p_source_geometry_data.is_null());
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if (!p_source_geometry_data->has_data()) {
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p_navigation_mesh->clear();
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if (p_callback.is_valid()) {
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generator_emit_callback(p_callback);
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}
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return;
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}
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if (!use_threads) {
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bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
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return;
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}
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if (is_baking(p_navigation_mesh)) {
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ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
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return;
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}
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baking_navmesh_mutex.lock();
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baking_navmeshes.insert(p_navigation_mesh);
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baking_navmesh_mutex.unlock();
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MutexLock generator_task_lock(generator_task_mutex);
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NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
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generator_task->navigation_mesh = p_navigation_mesh;
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generator_task->source_geometry_data = p_source_geometry_data;
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generator_task->callback = p_callback;
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generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
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generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
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generator_tasks.insert(generator_task->thread_task_id, generator_task);
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}
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bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {
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MutexLock baking_navmesh_lock(baking_navmesh_mutex);
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return baking_navmeshes.has(p_navigation_mesh);
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}
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void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {
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NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg);
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generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data);
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generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED;
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}
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void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {
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generator_parsers_rwlock.read_lock();
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for (const NavMeshGeometryParser3D *parser : generator_parsers) {
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if (!parser->callback.is_valid()) {
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continue;
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}
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parser->callback.call(p_navigation_mesh, p_source_geometry_data, p_node);
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}
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generator_parsers_rwlock.read_unlock();
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if (p_recurse_children) {
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for (int i = 0; i < p_node->get_child_count(); i++) {
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generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);
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}
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}
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}
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void NavMeshGenerator3D::set_generator_parsers(LocalVector<NavMeshGeometryParser3D *> p_parsers) {
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RWLockWrite write_lock(generator_parsers_rwlock);
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generator_parsers = p_parsers;
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}
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void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {
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List<Node *> parse_nodes;
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if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
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parse_nodes.push_back(p_root_node);
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} else {
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p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
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}
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Transform3D root_node_transform = Transform3D();
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if (Object::cast_to<Node3D>(p_root_node)) {
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root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
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}
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p_source_geometry_data->clear();
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p_source_geometry_data->root_node_transform = root_node_transform;
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bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
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for (Node *parse_node : parse_nodes) {
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generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children);
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}
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}
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void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) {
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if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {
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return;
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}
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Vector<float> source_geometry_vertices;
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Vector<int> source_geometry_indices;
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Vector<NavigationMeshSourceGeometryData3D::ProjectedObstruction> projected_obstructions;
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p_source_geometry_data->get_data(
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source_geometry_vertices,
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source_geometry_indices,
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projected_obstructions);
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if (source_geometry_vertices.size() < 3 || source_geometry_indices.size() < 3) {
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return;
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}
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rcHeightfield *hf = nullptr;
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rcCompactHeightfield *chf = nullptr;
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rcContourSet *cset = nullptr;
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rcPolyMesh *poly_mesh = nullptr;
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rcPolyMeshDetail *detail_mesh = nullptr;
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rcContext ctx;
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// added to keep track of steps, no functionality right now
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String bake_state = "";
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bake_state = "Setting up Configuration..."; // step #1
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const float *verts = source_geometry_vertices.ptr();
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const int nverts = source_geometry_vertices.size() / 3;
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const int *tris = source_geometry_indices.ptr();
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const int ntris = source_geometry_indices.size() / 3;
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float bmin[3], bmax[3];
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rcCalcBounds(verts, nverts, bmin, bmax);
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rcConfig cfg;
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memset(&cfg, 0, sizeof(cfg));
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cfg.cs = p_navigation_mesh->get_cell_size();
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cfg.ch = p_navigation_mesh->get_cell_height();
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if (p_navigation_mesh->get_border_size() > 0.0) {
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cfg.borderSize = (int)Math::ceil(p_navigation_mesh->get_border_size() / cfg.cs);
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}
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cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope();
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cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch);
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cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch);
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cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs);
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cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size());
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cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error();
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cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size());
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cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size());
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cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon();
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cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f);
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cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error();
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if (p_navigation_mesh->get_border_size() > 0.0 && Math::fmod(p_navigation_mesh->get_border_size(), p_navigation_mesh->get_cell_size()) != 0.0) {
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WARN_PRINT("Property border_size is ceiled to cell_size voxel units and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) {
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WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) {
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WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) {
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WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) {
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WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) {
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WARN_PRINT("Property region_min_size is converted to int and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) {
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WARN_PRINT("Property region_merge_size is converted to int and loses precision.");
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}
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if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) {
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WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision.");
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}
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if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) {
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WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");
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}
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cfg.bmin[0] = bmin[0];
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cfg.bmin[1] = bmin[1];
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cfg.bmin[2] = bmin[2];
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cfg.bmax[0] = bmax[0];
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cfg.bmax[1] = bmax[1];
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cfg.bmax[2] = bmax[2];
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AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb();
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if (baking_aabb.has_volume()) {
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Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset();
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cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
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cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
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cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
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cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
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cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
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cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
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}
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bake_state = "Calculating grid size..."; // step #2
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rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
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// ~30000000 seems to be around sweetspot where Editor baking breaks
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if ((cfg.width * cfg.height) > 30000000 && GLOBAL_GET("navigation/baking/use_crash_prevention_checks")) {
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ERR_FAIL_MSG("Baking interrupted."
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"\nNavigationMesh baking process would likely crash the engine."
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"\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
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"\nIf baking does not crash the engine or fail, the resulting NavigationMesh will create serious pathfinding performance issues."
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"\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry."
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"\nIf you would like to try baking anyway, disable the 'navigation/baking/use_crash_prevention_checks' project setting.");
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return;
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}
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bake_state = "Creating heightfield..."; // step #3
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hf = rcAllocHeightfield();
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ERR_FAIL_NULL(hf);
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ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
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bake_state = "Marking walkable triangles..."; // step #4
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{
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Vector<unsigned char> tri_areas;
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tri_areas.resize(ntris);
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ERR_FAIL_COND(tri_areas.is_empty());
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memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
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rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
|
|
|
|
ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
|
|
}
|
|
|
|
if (p_navigation_mesh->get_filter_low_hanging_obstacles()) {
|
|
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
|
|
}
|
|
if (p_navigation_mesh->get_filter_ledge_spans()) {
|
|
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
|
|
}
|
|
if (p_navigation_mesh->get_filter_walkable_low_height_spans()) {
|
|
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
|
|
}
|
|
|
|
bake_state = "Constructing compact heightfield..."; // step #5
|
|
|
|
chf = rcAllocCompactHeightfield();
|
|
|
|
ERR_FAIL_NULL(chf);
|
|
ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
|
|
|
|
rcFreeHeightField(hf);
|
|
hf = nullptr;
|
|
|
|
// Add obstacles to the source geometry. Those will be affected by e.g. agent_radius.
|
|
if (!projected_obstructions.is_empty()) {
|
|
for (const NavigationMeshSourceGeometryData3D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
|
|
if (projected_obstruction.carve) {
|
|
continue;
|
|
}
|
|
if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 3 != 0) {
|
|
continue;
|
|
}
|
|
|
|
const float *projected_obstruction_verts = projected_obstruction.vertices.ptr();
|
|
const int projected_obstruction_nverts = projected_obstruction.vertices.size() / 3;
|
|
|
|
rcMarkConvexPolyArea(&ctx, projected_obstruction_verts, projected_obstruction_nverts, projected_obstruction.elevation, projected_obstruction.elevation + projected_obstruction.height, RC_NULL_AREA, *chf);
|
|
}
|
|
}
|
|
|
|
bake_state = "Eroding walkable area..."; // step #6
|
|
|
|
ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
|
|
|
|
// Carve obstacles to the eroded geometry. Those will NOT be affected by e.g. agent_radius because that step is already done.
|
|
if (!projected_obstructions.is_empty()) {
|
|
for (const NavigationMeshSourceGeometryData3D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
|
|
if (!projected_obstruction.carve) {
|
|
continue;
|
|
}
|
|
if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 3 != 0) {
|
|
continue;
|
|
}
|
|
|
|
const float *projected_obstruction_verts = projected_obstruction.vertices.ptr();
|
|
const int projected_obstruction_nverts = projected_obstruction.vertices.size() / 3;
|
|
|
|
rcMarkConvexPolyArea(&ctx, projected_obstruction_verts, projected_obstruction_nverts, projected_obstruction.elevation, projected_obstruction.elevation + projected_obstruction.height, RC_NULL_AREA, *chf);
|
|
}
|
|
}
|
|
|
|
bake_state = "Partitioning..."; // step #7
|
|
|
|
if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
|
|
ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
|
|
ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
} else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
|
|
ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
} else {
|
|
ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea));
|
|
}
|
|
|
|
bake_state = "Creating contours..."; // step #8
|
|
|
|
cset = rcAllocContourSet();
|
|
|
|
ERR_FAIL_NULL(cset);
|
|
ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
|
|
|
|
bake_state = "Creating polymesh..."; // step #9
|
|
|
|
poly_mesh = rcAllocPolyMesh();
|
|
ERR_FAIL_NULL(poly_mesh);
|
|
ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
|
|
|
|
detail_mesh = rcAllocPolyMeshDetail();
|
|
ERR_FAIL_NULL(detail_mesh);
|
|
ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
|
|
|
|
rcFreeCompactHeightfield(chf);
|
|
chf = nullptr;
|
|
rcFreeContourSet(cset);
|
|
cset = nullptr;
|
|
|
|
bake_state = "Converting to native navigation mesh..."; // step #10
|
|
|
|
Vector<Vector3> nav_vertices;
|
|
Vector<Vector<int>> nav_polygons;
|
|
|
|
HashMap<Vector3, int> recast_vertex_to_native_index;
|
|
LocalVector<int> recast_index_to_native_index;
|
|
recast_index_to_native_index.resize(detail_mesh->nverts);
|
|
|
|
for (int i = 0; i < detail_mesh->nverts; i++) {
|
|
const float *v = &detail_mesh->verts[i * 3];
|
|
const Vector3 vertex = Vector3(v[0], v[1], v[2]);
|
|
int *existing_index_ptr = recast_vertex_to_native_index.getptr(vertex);
|
|
if (!existing_index_ptr) {
|
|
int new_index = recast_vertex_to_native_index.size();
|
|
recast_index_to_native_index[i] = new_index;
|
|
recast_vertex_to_native_index[vertex] = new_index;
|
|
nav_vertices.push_back(vertex);
|
|
} else {
|
|
recast_index_to_native_index[i] = *existing_index_ptr;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < detail_mesh->nmeshes; i++) {
|
|
const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
|
|
const unsigned int detail_mesh_bverts = detail_mesh_m[0];
|
|
const unsigned int detail_mesh_m_btris = detail_mesh_m[2];
|
|
const unsigned int detail_mesh_ntris = detail_mesh_m[3];
|
|
const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4];
|
|
for (unsigned int j = 0; j < detail_mesh_ntris; j++) {
|
|
Vector<int> nav_indices;
|
|
nav_indices.resize(3);
|
|
// Polygon order in recast is opposite than godot's
|
|
int index1 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
|
|
int index2 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
|
|
int index3 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
|
|
|
|
nav_indices.write[0] = recast_index_to_native_index[index1];
|
|
nav_indices.write[1] = recast_index_to_native_index[index2];
|
|
nav_indices.write[2] = recast_index_to_native_index[index3];
|
|
|
|
nav_polygons.push_back(nav_indices);
|
|
}
|
|
}
|
|
|
|
p_navigation_mesh->set_data(nav_vertices, nav_polygons);
|
|
|
|
bake_state = "Cleanup..."; // step #11
|
|
|
|
rcFreePolyMesh(poly_mesh);
|
|
poly_mesh = nullptr;
|
|
rcFreePolyMeshDetail(detail_mesh);
|
|
detail_mesh = nullptr;
|
|
|
|
bake_state = "Baking finished."; // step #12
|
|
}
|
|
|
|
bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) {
|
|
ERR_FAIL_COND_V(!p_callback.is_valid(), false);
|
|
|
|
Callable::CallError ce;
|
|
Variant result;
|
|
p_callback.callp(nullptr, 0, result, ce);
|
|
|
|
return ce.error == Callable::CallError::CALL_OK;
|
|
}
|
|
|
|
#endif // _3D_DISABLED
|