105 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gltf_object_model_property.h                                          */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef GLTF_OBJECT_MODEL_PROPERTY_H
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#define GLTF_OBJECT_MODEL_PROPERTY_H
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#include "core/math/expression.h"
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#include "core/variant/typed_array.h"
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#include "gltf_accessor.h"
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// Object model: https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/ObjectModel.adoc
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// KHR_animation_pointer: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_animation_pointer
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class GLTFObjectModelProperty : public RefCounted {
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	GDCLASS(GLTFObjectModelProperty, RefCounted);
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public:
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	enum GLTFObjectModelType {
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		GLTF_OBJECT_MODEL_TYPE_UNKNOWN,
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		GLTF_OBJECT_MODEL_TYPE_BOOL,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT_ARRAY,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT2,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT3,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT4,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT2X2,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT3X3,
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		GLTF_OBJECT_MODEL_TYPE_FLOAT4X4,
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		GLTF_OBJECT_MODEL_TYPE_INT,
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	};
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private:
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	Ref<Expression> gltf_to_godot_expr;
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	Ref<Expression> godot_to_gltf_expr;
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	TypedArray<NodePath> node_paths;
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	GLTFObjectModelType object_model_type = GLTF_OBJECT_MODEL_TYPE_UNKNOWN;
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	Vector<PackedStringArray> json_pointers;
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	Variant::Type variant_type = Variant::NIL;
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protected:
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	static void _bind_methods();
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public:
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	void append_node_path(const NodePath &p_node_path);
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	void append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name);
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	GLTFAccessor::GLTFAccessorType get_accessor_type() const;
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	Ref<Expression> get_gltf_to_godot_expression() const;
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	void set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr);
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	Ref<Expression> get_godot_to_gltf_expression() const;
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	void set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr);
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	TypedArray<NodePath> get_node_paths() const;
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	bool has_node_paths() const;
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	void set_node_paths(TypedArray<NodePath> p_node_paths);
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	GLTFObjectModelType get_object_model_type() const;
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	void set_object_model_type(GLTFObjectModelType p_type);
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	Vector<PackedStringArray> get_json_pointers() const;
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	bool has_json_pointers() const;
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	void set_json_pointers(const Vector<PackedStringArray> &p_json_pointers);
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	TypedArray<PackedStringArray> get_json_pointers_bind() const;
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	void set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers);
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	Variant::Type get_variant_type() const;
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	void set_variant_type(Variant::Type p_variant_type);
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	void set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type);
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};
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VARIANT_ENUM_CAST(GLTFObjectModelProperty::GLTFObjectModelType);
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#endif // GLTF_OBJECT_MODEL_PROPERTY_H
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