godot-module-template/scene/3d/reflection_probe.cpp
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00

266 lines
11 KiB
C++

/*************************************************************************/
/* reflection_probe.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
intensity = p_intensity;
RS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity);
}
float ReflectionProbe::get_intensity() const {
return intensity;
}
void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {
ambient_mode = p_mode;
RS::get_singleton()->reflection_probe_set_ambient_mode(probe, RS::ReflectionProbeAmbientMode(p_mode));
notify_property_list_changed();
}
ReflectionProbe::AmbientMode ReflectionProbe::get_ambient_mode() const {
return ambient_mode;
}
void ReflectionProbe::set_ambient_color(Color p_ambient) {
ambient_color = p_ambient;
RS::get_singleton()->reflection_probe_set_ambient_color(probe, p_ambient);
}
void ReflectionProbe::set_ambient_color_energy(float p_energy) {
ambient_color_energy = p_energy;
RS::get_singleton()->reflection_probe_set_ambient_energy(probe, p_energy);
}
float ReflectionProbe::get_ambient_color_energy() const {
return ambient_color_energy;
}
Color ReflectionProbe::get_ambient_color() const {
return ambient_color;
}
void ReflectionProbe::set_max_distance(float p_distance) {
max_distance = p_distance;
RS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance);
}
float ReflectionProbe::get_max_distance() const {
return max_distance;
}
void ReflectionProbe::set_mesh_lod_threshold(float p_pixels) {
mesh_lod_threshold = p_pixels;
RS::get_singleton()->reflection_probe_set_mesh_lod_threshold(probe, p_pixels);
}
float ReflectionProbe::get_mesh_lod_threshold() const {
return mesh_lod_threshold;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
for (int i = 0; i < 3; i++) {
if (extents[i] < 0.01) {
extents[i] = 0.01;
}
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
}
}
RS::get_singleton()->reflection_probe_set_extents(probe, extents);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
update_gizmos();
}
Vector3 ReflectionProbe::get_extents() const {
return extents;
}
void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
origin_offset = p_extents;
for (int i = 0; i < 3; i++) {
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
}
}
RS::get_singleton()->reflection_probe_set_extents(probe, extents);
RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
update_gizmos();
}
Vector3 ReflectionProbe::get_origin_offset() const {
return origin_offset;
}
void ReflectionProbe::set_enable_box_projection(bool p_enable) {
box_projection = p_enable;
RS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable);
}
bool ReflectionProbe::is_box_projection_enabled() const {
return box_projection;
}
void ReflectionProbe::set_as_interior(bool p_enable) {
interior = p_enable;
RS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
}
bool ReflectionProbe::is_set_as_interior() const {
return interior;
}
void ReflectionProbe::set_enable_shadows(bool p_enable) {
enable_shadows = p_enable;
RS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable);
}
bool ReflectionProbe::are_shadows_enabled() const {
return enable_shadows;
}
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
RS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
}
uint32_t ReflectionProbe::get_cull_mask() const {
return cull_mask;
}
void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
RS::get_singleton()->reflection_probe_set_update_mode(probe, RS::ReflectionProbeUpdateMode(p_mode));
}
ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
AABB ReflectionProbe::get_aabb() const {
AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
}
Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
ClassDB::bind_method(D_METHOD("set_ambient_mode", "ambient"), &ReflectionProbe::set_ambient_mode);
ClassDB::bind_method(D_METHOD("get_ambient_mode"), &ReflectionProbe::get_ambient_mode);
ClassDB::bind_method(D_METHOD("set_ambient_color", "ambient"), &ReflectionProbe::set_ambient_color);
ClassDB::bind_method(D_METHOD("get_ambient_color"), &ReflectionProbe::get_ambient_color);
ClassDB::bind_method(D_METHOD("set_ambient_color_energy", "ambient_energy"), &ReflectionProbe::set_ambient_color_energy);
ClassDB::bind_method(D_METHOD("get_ambient_color_energy"), &ReflectionProbe::get_ambient_color_energy);
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold);
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset);
ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset);
ClassDB::bind_method(D_METHOD("set_as_interior", "enable"), &ReflectionProbe::set_as_interior);
ClassDB::bind_method(D_METHOD("is_set_as_interior"), &ReflectionProbe::is_set_as_interior);
ClassDB::bind_method(D_METHOD("set_enable_box_projection", "enable"), &ReflectionProbe::set_enable_box_projection);
ClassDB::bind_method(D_METHOD("is_box_projection_enabled"), &ReflectionProbe::is_box_projection_enabled);
ClassDB::bind_method(D_METHOD("set_enable_shadows", "enable"), &ReflectionProbe::set_enable_shadows);
ClassDB::bind_method(D_METHOD("are_shadows_enabled"), &ReflectionProbe::are_shadows_enabled);
ClassDB::bind_method(D_METHOD("set_cull_mask", "layers"), &ReflectionProbe::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &ReflectionProbe::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold");
ADD_GROUP("Ambient", "ambient_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_mode", PROPERTY_HINT_ENUM, "Disabled,Environment,Constant Color"), "set_ambient_mode", "get_ambient_mode");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ambient_color", "get_ambient_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_color_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_color_energy", "get_ambient_color_energy");
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(AMBIENT_DISABLED);
BIND_ENUM_CONSTANT(AMBIENT_ENVIRONMENT);
BIND_ENUM_CONSTANT(AMBIENT_COLOR);
}
ReflectionProbe::ReflectionProbe() {
probe = RenderingServer::get_singleton()->reflection_probe_create();
RS::get_singleton()->instance_set_base(get_instance(), probe);
set_disable_scale(true);
}
ReflectionProbe::~ReflectionProbe() {
RS::get_singleton()->free(probe);
}