Control nodes' `accessibility_name` and `accessibility_description` properties are passed through `tr()` at runtime, but were not included in the list of properties extracted by the packed scene translation parser plugin. This caused them to be silently omitted from generated .pot files, making it impossible to translate them. Fixes #115366.
241 lines
10 KiB
C++
241 lines
10 KiB
C++
/**************************************************************************/
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/* packed_scene_translation_parser_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "packed_scene_translation_parser_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/object/class_db.h"
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#include "core/object/script_language.h"
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#include "scene/resources/packed_scene.h"
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void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
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}
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Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Vector<String>> *r_translations) {
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// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
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// These properties are translated with the tr() function in the C++ code when being set or updated.
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Error err;
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Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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if (err) {
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ERR_PRINT("Failed to load " + p_path);
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return err;
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}
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Ref<PackedScene> packed_scene = loaded_res;
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ERR_FAIL_COND_V_MSG(packed_scene.is_null(), ERR_FILE_UNRECOGNIZED, vformat("'%s' is not a valid PackedScene resource.", p_path));
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Ref<SceneState> state = packed_scene->get_state();
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Vector<Pair<NodePath, bool>> atr_owners;
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Vector<String> tabcontainer_paths;
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for (int i = 0; i < state->get_node_count(); i++) {
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String node_type = state->get_node_type(i);
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String parent_path = String(state->get_node_path(i, true));
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// Handle instanced scenes.
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if (node_type.is_empty()) {
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Ref<PackedScene> instance = state->get_node_instance(i);
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if (instance.is_valid()) {
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Ref<SceneState> _state = instance->get_state();
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node_type = _state->get_node_type(0);
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}
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}
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// Find the `auto_translate_mode` property.
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bool auto_translating = true;
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bool auto_translate_mode_found = false;
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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String property = state->get_node_property_name(i, j);
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// If an old scene wasn't saved in the new version, the `auto_translate` property won't be converted into `auto_translate_mode`,
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// so the deprecated property still needs to be checked as well.
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// TODO: Remove the check for "auto_translate" once the property if fully removed.
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if (property != "auto_translate_mode" && property != "auto_translate") {
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continue;
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}
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auto_translate_mode_found = true;
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int idx_last = atr_owners.size() - 1;
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if (idx_last > 0 && !parent_path.begins_with(String(atr_owners[idx_last].first))) {
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// Exit from the current owner nesting into the previous one.
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atr_owners.remove_at(idx_last);
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}
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if (property == "auto_translate_mode") {
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int auto_translate_mode = (int)state->get_node_property_value(i, j);
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if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
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auto_translating = false;
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}
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} else {
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// TODO: Remove this once `auto_translate` is fully removed.
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auto_translating = (bool)state->get_node_property_value(i, j);
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}
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atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
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break;
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}
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// If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
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if (!auto_translate_mode_found) {
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int idx_last = atr_owners.size() - 1;
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if (idx_last >= 0 && parent_path.begins_with(String(atr_owners[idx_last].first))) {
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auto_translating = atr_owners[idx_last].second;
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} else {
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atr_owners.push_back(Pair(state->get_node_path(i), true));
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}
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}
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// Handle the `tooltip_auto_translate_mode` property separately.
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String tooltip_text;
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bool tooltip_auto_translating = auto_translating;
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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String property = state->get_node_property_name(i, j);
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if (property == "tooltip_text") {
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tooltip_text = (String)state->get_node_property_value(i, j);
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continue;
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}
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if (property == "tooltip_auto_translate_mode") {
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int mode = (int)state->get_node_property_value(i, j);
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switch (mode) {
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case Node::AUTO_TRANSLATE_MODE_ALWAYS: {
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tooltip_auto_translating = true;
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} break;
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case Node::AUTO_TRANSLATE_MODE_DISABLED: {
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tooltip_auto_translating = false;
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} break;
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}
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continue;
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}
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}
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if (!tooltip_text.is_empty() && tooltip_auto_translating) {
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r_translations->push_back({ tooltip_text });
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}
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// Parse the names of children of `TabContainer`s, as they are used for tab titles.
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if (!tabcontainer_paths.is_empty()) {
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if (!parent_path.begins_with(tabcontainer_paths[tabcontainer_paths.size() - 1])) {
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// Switch to the previous `TabContainer` this was nested in, if that was the case.
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tabcontainer_paths.remove_at(tabcontainer_paths.size() - 1);
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}
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if (auto_translating && !tabcontainer_paths.is_empty() && ClassDB::is_parent_class(node_type, "Control") &&
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parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
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r_translations->push_back({ state->get_node_name(i) });
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}
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}
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if (!auto_translating) {
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continue;
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}
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if (node_type == "TabContainer") {
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tabcontainer_paths.push_back(String(state->get_node_path(i)));
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}
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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String property_name = state->get_node_property_name(i, j);
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if (!match_property(property_name, node_type)) {
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continue;
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}
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Variant property_value = state->get_node_property_value(i, j);
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if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
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// Parse built-in script.
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Ref<Script> s = Object::cast_to<Script>(property_value);
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if (s.is_null() || !s->is_built_in()) {
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continue;
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}
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String extension = s->get_language()->get_extension();
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if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
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EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), r_translations);
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}
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} else if ((node_type == "FileDialog" || node_type == "EditorFileDialog") && property_name == "filters") {
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// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
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Vector<String> str_values = property_value;
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for (int k = 0; k < str_values.size(); k++) {
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String desc = str_values[k].get_slicec(';', 1).strip_edges();
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if (!desc.is_empty()) {
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r_translations->push_back({ desc });
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}
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}
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} else if (property_value.get_type() == Variant::STRING) {
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String str_value = String(property_value);
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// Prevent reading text containing only spaces.
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if (!str_value.strip_edges().is_empty()) {
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r_translations->push_back({ str_value });
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}
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}
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}
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}
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return OK;
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}
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bool PackedSceneEditorTranslationParserPlugin::match_property(const String &p_property_name, const String &p_node_type) {
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for (const KeyValue<String, Vector<String>> &exception : exception_list) {
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const String &exception_node_type = exception.key;
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if (ClassDB::is_parent_class(p_node_type, exception_node_type)) {
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const Vector<String> &exception_properties = exception.value;
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for (const String &exception_property : exception_properties) {
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if (p_property_name.match(exception_property)) {
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return false;
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}
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}
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}
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}
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for (const String &lookup_property : lookup_properties) {
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if (p_property_name.match(lookup_property)) {
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return true;
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}
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}
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return false;
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}
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PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
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// Scene Node's properties containing strings that will be fetched for translation.
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lookup_properties.insert("text");
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lookup_properties.insert("*_text");
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lookup_properties.insert("popup/*/text");
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lookup_properties.insert("title");
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lookup_properties.insert("filters");
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lookup_properties.insert("script");
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lookup_properties.insert("item_*/text");
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lookup_properties.insert("accessibility_name");
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lookup_properties.insert("accessibility_description");
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// Exception list (to prevent false positives).
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exception_list.insert("LineEdit", { "text" });
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exception_list.insert("TextEdit", { "text" });
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exception_list.insert("CodeEdit", { "text" });
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exception_list.insert("Control", { "tooltip_text" });
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}
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