godot-module-template/engine/thirdparty/jolt_physics/Jolt/TriangleSplitter/TriangleSplitterMorton.h

33 lines
924 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/TriangleSplitter/TriangleSplitter.h>
JPH_NAMESPACE_BEGIN
/// Splitter using Morton codes, see: http://devblogs.nvidia.com/parallelforall/thinking-parallel-part-iii-tree-construction-gpu/
class JPH_EXPORT TriangleSplitterMorton : public TriangleSplitter
{
public:
/// Constructor
TriangleSplitterMorton(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
// See TriangleSplitter::GetStats
virtual void GetStats(Stats &outStats) const override
{
outStats.mSplitterName = "TriangleSplitterMorton";
}
// See TriangleSplitter::Split
virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
private:
// Precalculated Morton codes
Array<uint32> mMortonCodes;
};
JPH_NAMESPACE_END