godot-module-template/engine/thirdparty/jolt_physics/Jolt/TriangleSplitter/TriangleSplitterLongestAxis.h

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/TriangleSplitter/TriangleSplitter.h>
JPH_NAMESPACE_BEGIN
/// Splitter using center of bounding box with longest axis
class JPH_EXPORT TriangleSplitterLongestAxis : public TriangleSplitter
{
public:
/// Constructor
TriangleSplitterLongestAxis(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
// See TriangleSplitter::GetStats
virtual void GetStats(Stats &outStats) const override
{
outStats.mSplitterName = "TriangleSplitterLongestAxis";
}
// See TriangleSplitter::Split
virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
};
JPH_NAMESPACE_END