godot-module-template/engine/thirdparty/jolt_physics/Jolt/Renderer/DebugRendererPlayback.cpp

169 lines
4.5 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#ifdef JPH_DEBUG_RENDERER
#include <Jolt/Renderer/DebugRendererPlayback.h>
JPH_NAMESPACE_BEGIN
void DebugRendererPlayback::Parse(StreamIn &inStream)
{
using ECommand = DebugRendererRecorder::ECommand;
for (;;)
{
// Read the next command
ECommand command;
inStream.Read(command);
if (inStream.IsEOF() || inStream.IsFailed())
return;
if (command == ECommand::CreateBatch)
{
uint32 id;
inStream.Read(id);
uint32 triangle_count;
inStream.Read(triangle_count);
DebugRenderer::Triangle *triangles = new DebugRenderer::Triangle [triangle_count];
inStream.ReadBytes(triangles, triangle_count * sizeof(DebugRenderer::Triangle));
mBatches.insert({ id, mRenderer.CreateTriangleBatch(triangles, triangle_count) });
delete [] triangles;
}
else if (command == ECommand::CreateBatchIndexed)
{
uint32 id;
inStream.Read(id);
uint32 vertex_count;
inStream.Read(vertex_count);
DebugRenderer::Vertex *vertices = new DebugRenderer::Vertex [vertex_count];
inStream.ReadBytes(vertices, vertex_count * sizeof(DebugRenderer::Vertex));
uint32 index_count;
inStream.Read(index_count);
uint32 *indices = new uint32 [index_count];
inStream.ReadBytes(indices, index_count * sizeof(uint32));
mBatches.insert({ id, mRenderer.CreateTriangleBatch(vertices, vertex_count, indices, index_count) });
delete [] indices;
delete [] vertices;
}
else if (command == ECommand::CreateGeometry)
{
uint32 geometry_id;
inStream.Read(geometry_id);
AABox bounds;
inStream.Read(bounds.mMin);
inStream.Read(bounds.mMax);
DebugRenderer::GeometryRef geometry = new DebugRenderer::Geometry(bounds);
mGeometries[geometry_id] = geometry;
uint32 num_lods;
inStream.Read(num_lods);
for (uint32 l = 0; l < num_lods; ++l)
{
DebugRenderer::LOD lod;
inStream.Read(lod.mDistance);
uint32 batch_id;
inStream.Read(batch_id);
lod.mTriangleBatch = mBatches.find(batch_id)->second;
geometry->mLODs.push_back(lod);
}
}
else if (command == ECommand::EndFrame)
{
mFrames.push_back({});
Frame &frame = mFrames.back();
// Read all lines
uint32 num_lines = 0;
inStream.Read(num_lines);
frame.mLines.resize(num_lines);
for (DebugRendererRecorder::LineBlob &line : frame.mLines)
{
inStream.Read(line.mFrom);
inStream.Read(line.mTo);
inStream.Read(line.mColor);
}
// Read all triangles
uint32 num_triangles = 0;
inStream.Read(num_triangles);
frame.mTriangles.resize(num_triangles);
for (DebugRendererRecorder::TriangleBlob &triangle : frame.mTriangles)
{
inStream.Read(triangle.mV1);
inStream.Read(triangle.mV2);
inStream.Read(triangle.mV3);
inStream.Read(triangle.mColor);
inStream.Read(triangle.mCastShadow);
}
// Read all texts
uint32 num_texts = 0;
inStream.Read(num_texts);
frame.mTexts.resize(num_texts);
for (DebugRendererRecorder::TextBlob &text : frame.mTexts)
{
inStream.Read(text.mPosition);
inStream.Read(text.mString);
inStream.Read(text.mColor);
inStream.Read(text.mHeight);
}
// Read all geometries
uint32 num_geometries = 0;
inStream.Read(num_geometries);
frame.mGeometries.resize(num_geometries);
for (DebugRendererRecorder::GeometryBlob &geom : frame.mGeometries)
{
inStream.Read(geom.mModelMatrix);
inStream.Read(geom.mModelColor);
inStream.Read(geom.mGeometryID);
inStream.Read(geom.mCullMode);
inStream.Read(geom.mCastShadow);
inStream.Read(geom.mDrawMode);
}
}
else
JPH_ASSERT(false);
}
}
void DebugRendererPlayback::DrawFrame(uint inFrameNumber) const
{
const Frame &frame = mFrames[inFrameNumber];
for (const DebugRendererRecorder::LineBlob &line : frame.mLines)
mRenderer.DrawLine(line.mFrom, line.mTo, line.mColor);
for (const DebugRendererRecorder::TriangleBlob &triangle : frame.mTriangles)
mRenderer.DrawTriangle(triangle.mV1, triangle.mV2, triangle.mV3, triangle.mColor, triangle.mCastShadow);
for (const DebugRendererRecorder::TextBlob &text : frame.mTexts)
mRenderer.DrawText3D(text.mPosition, text.mString, text.mColor, text.mHeight);
for (const DebugRendererRecorder::GeometryBlob &geom : frame.mGeometries)
mRenderer.DrawGeometry(geom.mModelMatrix, geom.mModelColor, mGeometries.find(geom.mGeometryID)->second, geom.mCullMode, geom.mCastShadow, geom.mDrawMode);
}
JPH_NAMESPACE_END
#endif // JPH_DEBUG_RENDERER