godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp

123 lines
4.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
JPH_NAMESPACE_BEGIN
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodyCreationSettings)
{
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mSettings)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mPosition)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mRotation)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mUserData)
JPH_ADD_ENUM_ATTRIBUTE(SoftBodyCreationSettings, mObjectLayer)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mCollisionGroup)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mNumIterations)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mLinearDamping)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mMaxLinearVelocity)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mRestitution)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mFriction)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mPressure)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mGravityFactor)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mUpdatePosition)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mMakeRotationIdentity)
JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mAllowSleeping)
}
void SoftBodyCreationSettings::SaveBinaryState(StreamOut &inStream) const
{
inStream.Write(mPosition);
inStream.Write(mRotation);
inStream.Write(mUserData);
inStream.Write(mObjectLayer);
mCollisionGroup.SaveBinaryState(inStream);
inStream.Write(mNumIterations);
inStream.Write(mLinearDamping);
inStream.Write(mMaxLinearVelocity);
inStream.Write(mRestitution);
inStream.Write(mFriction);
inStream.Write(mPressure);
inStream.Write(mGravityFactor);
inStream.Write(mUpdatePosition);
inStream.Write(mMakeRotationIdentity);
inStream.Write(mAllowSleeping);
}
void SoftBodyCreationSettings::RestoreBinaryState(StreamIn &inStream)
{
inStream.Read(mPosition);
inStream.Read(mRotation);
inStream.Read(mUserData);
inStream.Read(mObjectLayer);
mCollisionGroup.RestoreBinaryState(inStream);
inStream.Read(mNumIterations);
inStream.Read(mLinearDamping);
inStream.Read(mMaxLinearVelocity);
inStream.Read(mRestitution);
inStream.Read(mFriction);
inStream.Read(mPressure);
inStream.Read(mGravityFactor);
inStream.Read(mUpdatePosition);
inStream.Read(mMakeRotationIdentity);
inStream.Read(mAllowSleeping);
}
void SoftBodyCreationSettings::SaveWithChildren(StreamOut &inStream, SharedSettingsToIDMap *ioSharedSettingsMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const
{
// Save creation settings
SaveBinaryState(inStream);
// Save shared settings
if (ioSharedSettingsMap != nullptr && ioMaterialMap != nullptr)
mSettings->SaveWithMaterials(inStream, *ioSharedSettingsMap, *ioMaterialMap);
else
inStream.Write(~uint32(0));
// Save group filter
StreamUtils::SaveObjectReference(inStream, mCollisionGroup.GetGroupFilter(), ioGroupFilterMap);
}
SoftBodyCreationSettings::SBCSResult SoftBodyCreationSettings::sRestoreWithChildren(StreamIn &inStream, IDToSharedSettingsMap &ioSharedSettingsMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)
{
SBCSResult result;
// Read creation settings
SoftBodyCreationSettings settings;
settings.RestoreBinaryState(inStream);
if (inStream.IsEOF() || inStream.IsFailed())
{
result.SetError("Error reading body creation settings");
return result;
}
// Read shared settings
SoftBodySharedSettings::SettingsResult settings_result = SoftBodySharedSettings::sRestoreWithMaterials(inStream, ioSharedSettingsMap, ioMaterialMap);
if (settings_result.HasError())
{
result.SetError(settings_result.GetError());
return result;
}
settings.mSettings = settings_result.Get();
// Read group filter
Result gfresult = StreamUtils::RestoreObjectReference(inStream, ioGroupFilterMap);
if (gfresult.HasError())
{
result.SetError(gfresult.GetError());
return result;
}
settings.mCollisionGroup.SetGroupFilter(gfresult.Get());
result.Set(settings);
return result;
}
JPH_NAMESPACE_END