VulkanMemoryAllocator not updated as it's not versioned together with the SDK, and it often requires more work. SPIRV-Reflect: Fix reflection code and remove Godot's SC parsing patch. Co-authored-by: Dario <dariosamo@gmail.com>
33 lines
1.1 KiB
Diff
33 lines
1.1 KiB
Diff
diff --git a/thirdparty/glslang/glslang/Include/InfoSink.h b/thirdparty/glslang/glslang/Include/InfoSink.h
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index 262933941d..dec05e651c 100644
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--- a/thirdparty/glslang/glslang/Include/InfoSink.h
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+++ b/thirdparty/glslang/glslang/Include/InfoSink.h
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@@ -36,7 +36,7 @@
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#define _INFOSINK_INCLUDED_
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#include "../Include/Common.h"
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-#include <filesystem>
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+//#include <filesystem>
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#include <cmath>
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namespace glslang {
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@@ -105,14 +105,14 @@ public:
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}
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if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) {
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- append(std::filesystem::absolute(shaderFileName).string());
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+ //append(std::filesystem::absolute(shaderFileName).string());
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} else {
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std::string location = loc.getStringNameOrNum(false);
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- if (absolute) {
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- append(std::filesystem::absolute(location).string());
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- } else {
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+ //if (absolute) {
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+ // append(std::filesystem::absolute(location).string());
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+ //} else {
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append(location);
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- }
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+ //}
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}
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append(locText);
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