godot-module-template/modules/gdscript/tests/scripts
Dynamic-Pistol c8fed1e1d0 Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
..
analyzer Display correct symbol in warning when unique name is used without @onready annotation 2025-02-06 10:49:08 -08:00
completion Merge pull request #102218 from HolonProduction/dictionary-recovery 2025-04-14 19:39:50 -05:00
lsp GDScript: Fix head class range to include class_name 2025-03-14 11:36:55 +01:00
parser Fix is_valid_float, Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation. 2025-02-05 18:39:40 +02:00
runtime Add gdscript tests for callv with const arrays 2025-04-10 23:13:01 +02:00
.editorconfig GDScript: Support tracking multiple analyzer and runtime errors in tests 2024-11-21 22:09:50 +03:00
.gitignore Add runner for GDScript testing 2021-04-08 09:34:59 -03:00
project.godot Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
utils.notest.gd Add PROPERTY_HINT_INPUT_NAME 2025-04-23 22:23:44 +02:00