151 lines
7.9 KiB
C++
151 lines
7.9 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/StaticArray.h>
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
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#include <Jolt/Physics/Collision/PhysicsMaterial.h>
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JPH_NAMESPACE_BEGIN
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class CollideShapeSettings;
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/// Class that constructs a ConvexShape (abstract)
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class JPH_EXPORT ConvexShapeSettings : public ShapeSettings
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{
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JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, ConvexShapeSettings)
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public:
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/// Constructor
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ConvexShapeSettings() = default;
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explicit ConvexShapeSettings(const PhysicsMaterial *inMaterial) : mMaterial(inMaterial) { }
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/// Set the density of the object in kg / m^3
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void SetDensity(float inDensity) { mDensity = inDensity; }
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// Properties
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RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
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float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
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};
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/// Base class for all convex shapes. Defines a virtual interface.
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class JPH_EXPORT ConvexShape : public Shape
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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explicit ConvexShape(EShapeSubType inSubType) : Shape(EShapeType::Convex, inSubType) { }
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ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Convex, inSubType, inSettings, outResult), mMaterial(inSettings.mMaterial), mDensity(inSettings.mDensity) { }
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ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial) : Shape(EShapeType::Convex, inSubType), mMaterial(inMaterial) { }
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// See Shape::GetSubShapeIDBitsRecursive
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virtual uint GetSubShapeIDBitsRecursive() const override { return 0; } // Convex shapes don't have sub shapes
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// See Shape::GetMaterial
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virtual const PhysicsMaterial * GetMaterial([[maybe_unused]] const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return GetMaterial(); }
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// See Shape::CastRay
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virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
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virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
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// See: Shape::CollidePoint
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virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
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// See Shape::GetTrianglesStart
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virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
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// See Shape::GetTrianglesNext
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virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
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// See Shape::GetSubmergedVolume
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virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
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/// Function that provides an interface for GJK
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class Support
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{
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public:
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/// Warning: Virtual destructor will not be called on this object!
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virtual ~Support() = default;
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/// Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained).
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/// Support vector is relative to the center of mass of the shape.
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virtual Vec3 GetSupport(Vec3Arg inDirection) const = 0;
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/// Convex radius of shape. Collision detection on penetrating shapes is much more expensive,
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/// so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
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virtual float GetConvexRadius() const = 0;
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};
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/// Buffer to hold a Support object, used to avoid dynamic memory allocations
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class alignas(16) SupportBuffer
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{
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public:
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uint8 mData[4160];
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};
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/// How the GetSupport function should behave
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enum class ESupportMode
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{
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ExcludeConvexRadius, ///< Return the shape excluding the convex radius, Support::GetConvexRadius will return the convex radius if there is one, but adding this radius may not result in the most accurate/efficient representation of shapes with sharp edges
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IncludeConvexRadius, ///< Return the shape including the convex radius, Support::GetSupport includes the convex radius if there is one, Support::GetConvexRadius will return 0
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Default, ///< Use both Support::GetSupport add Support::GetConvexRadius to get a support point that matches the original shape as accurately/efficiently as possible
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};
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/// Returns an object that provides the GetSupport function for this shape.
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/// inMode determines if this support function includes or excludes the convex radius.
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/// of the values returned by the GetSupport function. This improves numerical accuracy of the results.
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/// inScale scales this shape in local space.
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virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const = 0;
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/// Material of the shape
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void SetMaterial(const PhysicsMaterial *inMaterial) { mMaterial = inMaterial; }
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const PhysicsMaterial * GetMaterial() const { return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
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/// Set density of the shape (kg / m^3)
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void SetDensity(float inDensity) { mDensity = inDensity; }
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/// Get density of the shape (kg / m^3)
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float GetDensity() const { return mDensity; }
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#ifdef JPH_DEBUG_RENDERER
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// See Shape::DrawGetSupportFunction
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virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
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// See Shape::DrawGetSupportingFace
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virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
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#endif // JPH_DEBUG_RENDERER
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// See Shape
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virtual void SaveBinaryState(StreamOut &inStream) const override;
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virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
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virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
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// Register shape functions with the registry
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static void sRegister();
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protected:
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// See: Shape::RestoreBinaryState
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virtual void RestoreBinaryState(StreamIn &inStream) override;
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/// Vertex list that forms a unit sphere
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static const StaticArray<Vec3, 384> sUnitSphereTriangles;
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private:
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// Class for GetTrianglesStart/Next
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class CSGetTrianglesContext;
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// Helper functions called by CollisionDispatch
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static void sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
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static void sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
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// Properties
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RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
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float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
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};
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JPH_NAMESPACE_END
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