godot-module-template/engine/misc/msvs/nmake.substitution.props
2025-04-12 18:40:44 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- override the PlatformToolset, which is set in the godot.vcxproj-->
<!-- Unknown matches to a set of conservative rules for the code analysis-->
<PlatformToolset>Unknown</PlatformToolset>
<LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
</PropertyGroup>
<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
<Target Name="Build">
<Exec Command="$(NMakeBuildCommandLine)"/>
</Target>
<Target Name="Rebuild">
<Exec Command="$(NMakeReBuildCommandLine)"/>
</Target>
<Target Name="Clean">
<Exec Command="$(NMakeCleanCommandLine)"/>
</Target>
</Project>