godot-module-template/engine/editor/debugger/editor_debugger_inspector.h
2025-04-12 18:40:44 +02:00

98 lines
4.1 KiB
C++

/**************************************************************************/
/* editor_debugger_inspector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/variant/typed_dictionary.h"
#include "editor/editor_inspector.h"
class SceneDebuggerObject;
class EditorDebuggerRemoteObjects : public Object {
GDCLASS(EditorDebuggerRemoteObjects, Object);
private:
bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
TypedArray<uint64_t> remote_object_ids;
String type_name;
List<PropertyInfo> prop_list;
HashMap<StringName, TypedDictionary<uint64_t, Variant>> prop_values;
void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
String get_title();
Variant get_variant(const StringName &p_name);
void clear() {
prop_list.clear();
prop_values.clear();
}
void update() { notify_property_list_changed(); }
};
class EditorDebuggerInspector : public EditorInspector {
GDCLASS(EditorDebuggerInspector, EditorInspector);
private:
LocalVector<EditorDebuggerRemoteObjects *> remote_objects_list;
HashSet<Ref<Resource>> remote_dependencies;
EditorDebuggerRemoteObjects *variables = nullptr;
void _object_selected(ObjectID p_object);
void _objects_edited(const String &p_prop, const TypedDictionary<uint64_t, Variant> &p_values, const String &p_field);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
EditorDebuggerInspector();
~EditorDebuggerInspector();
// Remote Object cache
EditorDebuggerRemoteObjects *set_objects(const Array &p_array);
void clear_remote_inspector();
void clear_cache();
void invalidate_selection_from_cache(const TypedArray<uint64_t> &p_ids);
// Stack Dump variables
String get_stack_variable(const String &p_var);
void add_stack_variable(const Array &p_arr, int p_offset = -1);
void clear_stack_variables();
};