godot-module-template/engine/doc/classes/Path3D.xml
2025-04-12 18:40:44 +02:00

34 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Contains a [Curve3D] path for [PathFollow3D] nodes to follow.
</brief_description>
<description>
Can have [PathFollow3D] child nodes moving along the [Curve3D]. See [PathFollow3D] for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of [PathFollow3D]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
</description>
<tutorials>
</tutorials>
<members>
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
A [Curve3D] describing the path.
</member>
<member name="debug_custom_color" type="Color" setter="set_debug_custom_color" getter="get_debug_custom_color" default="Color(0, 0, 0, 1)">
The custom color to use to draw the shape in the editor.
If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in EditorSettings is used.
</member>
</members>
<signals>
<signal name="curve_changed">
<description>
Emitted when the [member curve] changes.
</description>
</signal>
<signal name="debug_color_changed">
<description>
Emitted when the [member debug_custom_color] changes.
</description>
</signal>
</signals>
</class>