131 lines
5 KiB
C++
131 lines
5 KiB
C++
/**************************************************************************/
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/* jolt_shaped_object_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "jolt_object_3d.h"
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#include "core/templates/self_list.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Physics/Body/Body.h"
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#include "Jolt/Physics/Body/BodyCreationSettings.h"
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class JoltShapedObject3D : public JoltObject3D {
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friend class JoltShape3D;
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protected:
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SelfList<JoltShapedObject3D> shapes_changed_element;
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SelfList<JoltShapedObject3D> needs_optimization_element;
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Vector3 scale = Vector3(1, 1, 1);
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JPH::ShapeRefC jolt_shape;
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JPH::ShapeRefC previous_jolt_shape;
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JPH::BodyCreationSettings *jolt_settings = new JPH::BodyCreationSettings();
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virtual JPH::EMotionType _get_motion_type() const = 0;
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bool _is_big() const;
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JPH::ShapeRefC _try_build_shape(bool p_optimize_compound);
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JPH::ShapeRefC _try_build_single_shape();
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JPH::ShapeRefC _try_build_compound_shape(bool p_optimize);
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void _enqueue_shapes_changed();
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void _dequeue_shapes_changed();
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void _enqueue_needs_optimization();
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void _dequeue_needs_optimization();
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virtual void _shapes_changed();
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virtual void _shapes_committed() {}
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virtual void _space_changing() override;
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public:
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explicit JoltShapedObject3D(ObjectType p_object_type);
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virtual ~JoltShapedObject3D() override;
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Transform3D get_transform_unscaled() const;
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Transform3D get_transform_scaled() const;
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Vector3 get_scale() const { return scale; }
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Basis get_basis() const;
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Vector3 get_position() const;
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Vector3 get_center_of_mass() const;
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Vector3 get_center_of_mass_relative() const;
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Vector3 get_center_of_mass_local() const;
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Vector3 get_linear_velocity() const;
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Vector3 get_angular_velocity() const;
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AABB get_aabb() const;
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virtual bool has_custom_center_of_mass() const = 0;
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virtual Vector3 get_center_of_mass_custom() const = 0;
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JPH::ShapeRefC build_shapes(bool p_optimize_compound);
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void commit_shapes(bool p_optimize_compound);
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const JPH::Shape *get_jolt_shape() const { return jolt_shape; }
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const JPH::Shape *get_previous_jolt_shape() const { return previous_jolt_shape; }
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void add_shape(JoltShape3D *p_shape, Transform3D p_transform, bool p_disabled);
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void remove_shape(const JoltShape3D *p_shape);
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void remove_shape(int p_index);
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JoltShape3D *get_shape(int p_index) const;
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void set_shape(int p_index, JoltShape3D *p_shape);
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void clear_shapes();
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void clear_previous_shape();
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int get_shape_count() const { return shapes.size(); }
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int find_shape_index(uint32_t p_shape_instance_id) const;
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int find_shape_index(const JPH::SubShapeID &p_sub_shape_id) const;
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JoltShape3D *find_shape(uint32_t p_shape_instance_id) const;
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JoltShape3D *find_shape(const JPH::SubShapeID &p_sub_shape_id) const;
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Transform3D get_shape_transform_unscaled(int p_index) const;
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Transform3D get_shape_transform_scaled(int p_index) const;
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void set_shape_transform(int p_index, Transform3D p_transform);
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Vector3 get_shape_scale(int p_index) const;
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bool is_shape_disabled(int p_index) const;
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void set_shape_disabled(int p_index, bool p_disabled);
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};
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