godot-module-template/engine/core/math/vector2i.h
2025-04-12 18:40:44 +02:00

245 lines
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C++

/**************************************************************************/
/* vector2i.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
class String;
struct Vector2;
struct [[nodiscard]] Vector2i {
static const int AXIS_COUNT = 2;
enum Axis {
AXIS_X,
AXIS_Y,
};
union {
// NOLINTBEGIN(modernize-use-default-member-init)
struct {
int32_t x;
int32_t y;
};
struct {
int32_t width;
int32_t height;
};
int32_t coord[2] = { 0 };
// NOLINTEND(modernize-use-default-member-init)
};
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 2);
return coord[p_axis];
}
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
}
_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
}
Vector2i min(const Vector2i &p_vector2i) const {
return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
}
Vector2i mini(int32_t p_scalar) const {
return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar));
}
Vector2i max(const Vector2i &p_vector2i) const {
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
Vector2i maxi(int32_t p_scalar) const {
return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
}
double distance_to(const Vector2i &p_to) const {
return (p_to - *this).length();
}
int64_t distance_squared_to(const Vector2i &p_to) const {
return (p_to - *this).length_squared();
}
constexpr Vector2i operator+(const Vector2i &p_v) const;
constexpr void operator+=(const Vector2i &p_v);
constexpr Vector2i operator-(const Vector2i &p_v) const;
constexpr void operator-=(const Vector2i &p_v);
constexpr Vector2i operator*(const Vector2i &p_v1) const;
constexpr Vector2i operator*(int32_t p_rvalue) const;
constexpr void operator*=(int32_t p_rvalue);
constexpr Vector2i operator/(const Vector2i &p_v1) const;
constexpr Vector2i operator/(int32_t p_rvalue) const;
constexpr void operator/=(int32_t p_rvalue);
constexpr Vector2i operator%(const Vector2i &p_v1) const;
constexpr Vector2i operator%(int32_t p_rvalue) const;
constexpr void operator%=(int32_t p_rvalue);
constexpr Vector2i operator-() const;
constexpr bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
constexpr bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
constexpr bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
constexpr bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
constexpr bool operator==(const Vector2i &p_vec2) const;
constexpr bool operator!=(const Vector2i &p_vec2) const;
int64_t length_squared() const;
double length() const;
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
Vector2i clampi(int32_t p_min, int32_t p_max) const;
Vector2i snapped(const Vector2i &p_step) const;
Vector2i snappedi(int32_t p_step) const;
operator String() const;
operator Vector2() const;
// NOLINTBEGIN(cppcoreguidelines-pro-type-member-init)
constexpr Vector2i() :
x(0), y(0) {}
constexpr Vector2i(int32_t p_x, int32_t p_y) :
x(p_x), y(p_y) {}
// NOLINTEND(cppcoreguidelines-pro-type-member-init)
};
constexpr Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
constexpr void Vector2i::operator+=(const Vector2i &p_v) {
x += p_v.x;
y += p_v.y;
}
constexpr Vector2i Vector2i::operator-(const Vector2i &p_v) const {
return Vector2i(x - p_v.x, y - p_v.y);
}
constexpr void Vector2i::operator-=(const Vector2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
constexpr Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
}
constexpr Vector2i Vector2i::operator*(int32_t p_rvalue) const {
return Vector2i(x * p_rvalue, y * p_rvalue);
}
constexpr void Vector2i::operator*=(int32_t p_rvalue) {
x *= p_rvalue;
y *= p_rvalue;
}
constexpr Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
}
constexpr Vector2i Vector2i::operator/(int32_t p_rvalue) const {
return Vector2i(x / p_rvalue, y / p_rvalue);
}
constexpr void Vector2i::operator/=(int32_t p_rvalue) {
x /= p_rvalue;
y /= p_rvalue;
}
constexpr Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
return Vector2i(x % p_v1.x, y % p_v1.y);
}
constexpr Vector2i Vector2i::operator%(int32_t p_rvalue) const {
return Vector2i(x % p_rvalue, y % p_rvalue);
}
constexpr void Vector2i::operator%=(int32_t p_rvalue) {
x %= p_rvalue;
y %= p_rvalue;
}
constexpr Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
constexpr bool Vector2i::operator==(const Vector2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
constexpr bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
constexpr Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
constexpr Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
constexpr Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
constexpr Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
typedef Vector2i Size2i;
typedef Vector2i Point2i;
template <>
struct is_zero_constructible<Vector2i> : std::true_type {};