godot-module-template/servers
clayjohn c1253d3aad Mark more textures as discardable
This allows the ARG to better optimize their usage for mobile devices.

In particular, this allows the ARG to avoid loading the contents of the texture into tile memory when rendering into the texture if the contents won't be used anyway.
2025-12-08 15:47:42 -08:00
..
audio Access microphone buffer from AudioServer and prevent microphone double starts 2025-12-03 19:49:56 +01:00
camera Add platform lifecycle callbacks to CameraServer base class 2025-12-02 00:31:51 +09:00
debugger Move server files into their subfolders 2025-09-30 19:39:39 -07:00
display Accessibility: Fix text field character count and line navigation 2025-12-03 07:19:05 -05:00
movie_writer Fix MovieWriter checking wrong directory for disk space 2025-12-02 00:23:58 +11:00
navigation_2d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
navigation_3d Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
physics_2d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
physics_3d Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
rendering Mark more textures as discardable 2025-12-08 15:47:42 -08:00
text Merge pull request #112031 from bruvzg/vm_os_f 2025-11-25 09:52:24 -06:00
xr Merge pull request #108516 from KoBeWi/file_graveyard 2025-11-14 14:23:06 -06:00
nav_heap.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
register_server_types.cpp Make NavigationServer backend engine selectable 2025-10-30 08:59:06 +01:00
register_server_types.h
SCsub Fix 2D debug templates linking 2025-10-05 04:22:49 +03:00
server_wrap_mt_common.h Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00