This allows the ARG to better optimize their usage for mobile devices. In particular, this allows the ARG to avoid loading the contents of the texture into tile memory when rendering into the texture if the contents won't be used anyway. |
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|---|---|---|
| .. | ||
| audio | ||
| camera | ||
| debugger | ||
| display | ||
| movie_writer | ||
| navigation_2d | ||
| navigation_3d | ||
| physics_2d | ||
| physics_3d | ||
| rendering | ||
| text | ||
| xr | ||
| nav_heap.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| SCsub | ||
| server_wrap_mt_common.h | ||