godot-module-template/engine/thirdparty/msdfgen/core/Range.hpp

47 lines
1,020 B
C++

#pragma once
#include "base.h"
namespace msdfgen {
/**
* Represents the range between two real values.
* For example, the range of representable signed distances.
*/
struct Range {
double lower, upper;
inline Range(double symmetricalWidth = 0) : lower(-.5*symmetricalWidth), upper(.5*symmetricalWidth) { }
inline Range(double lowerBound, double upperBound) : lower(lowerBound), upper(upperBound) { }
inline Range &operator*=(double factor) {
lower *= factor;
upper *= factor;
return *this;
}
inline Range &operator/=(double divisor) {
lower /= divisor;
upper /= divisor;
return *this;
}
inline Range operator*(double factor) const {
return Range(lower*factor, upper*factor);
}
inline Range operator/(double divisor) const {
return Range(lower/divisor, upper/divisor);
}
};
inline Range operator*(double factor, const Range &range) {
return Range(factor*range.lower, factor*range.upper);
}
}