godot-module-template/engine/thirdparty/jolt_physics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
JPH_NAMESPACE_BEGIN
void BroadPhase::Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface)
{
mBodyManager = inBodyManager;
}
JPH_NAMESPACE_END