godot-module-template/engine/scene/gui/foldable_container.h
2025-04-12 18:40:44 +02:00

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6.1 KiB
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/**************************************************************************/
/* foldable_container.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/container.h"
class FoldableGroup;
class TextLine;
class FoldableContainer : public Container {
GDCLASS(FoldableContainer, Container);
public:
enum TitlePosition {
POSITION_TOP,
POSITION_BOTTOM,
POSITION_MAX
};
private:
bool folded = false;
String text;
Ref<FoldableGroup> foldable_group;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
HorizontalAlignment text_alignment = HORIZONTAL_ALIGNMENT_LEFT;
TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING;
TitlePosition title_position = POSITION_TOP;
Ref<TextLine> text_buf;
bool changing_group = false;
bool is_hovering = false;
mutable Vector2 title_minimum_size;
LocalVector<Control *> title_controls;
struct ThemeCache {
Ref<StyleBox> title_style;
Ref<StyleBox> title_hover_style;
Ref<StyleBox> title_collapsed_style;
Ref<StyleBox> title_collapsed_hover_style;
Ref<StyleBox> panel_style;
Ref<StyleBox> focus_style;
Color title_font_color;
Color title_hovered_font_color;
Color title_collapsed_font_color;
Color title_font_outline_color;
Ref<Font> title_font;
int title_font_size = 0;
int title_font_outline_size = 0;
Ref<Texture2D> expanded_arrow;
Ref<Texture2D> expanded_arrow_mirrored;
Ref<Texture2D> folded_arrow;
Ref<Texture2D> folded_arrow_mirrored;
int h_separation = 0;
} theme_cache;
Ref<StyleBox> _get_title_style() const;
Ref<Texture2D> _get_title_icon() const;
int _get_h_separation() const { return MAX(theme_cache.h_separation, 0); }
real_t _get_title_controls_width() const;
void _update_title_min_size() const;
void _shape();
HorizontalAlignment _get_actual_alignment() const;
void _update_group();
void _draw_flippable_stylebox(const Ref<StyleBox> p_stylebox, const Rect2 &p_rect);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual String get_tooltip(const Point2 &p_pos) const override;
void _notification(int p_what);
static void _bind_methods();
public:
void fold();
void expand();
void set_folded(bool p_folded);
bool is_folded() const;
void set_foldable_group(const Ref<FoldableGroup> &p_group);
Ref<FoldableGroup> get_foldable_group() const;
void set_text(const String &p_text);
String get_text() const;
void set_text_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_text_alignment() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_overrun_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
void set_language(const String &p_language);
String get_language() const;
void set_title_position(TitlePosition p_title_position);
TitlePosition get_title_position() const;
void add_title_bar_control(Control *p_control);
void remove_title_bar_control(Control *p_control);
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; }
virtual Vector<int> get_allowed_size_flags_vertical() const override { return { SIZE_FILL, SIZE_SHRINK_BEGIN, SIZE_SHRINK_CENTER, SIZE_SHRINK_END }; }
FoldableContainer(const String &p_text = String());
~FoldableContainer();
};
VARIANT_ENUM_CAST(FoldableContainer::TitlePosition);
class FoldableGroup : public Resource {
GDCLASS(FoldableGroup, Resource);
friend class FoldableContainer;
HashSet<FoldableContainer *> containers;
bool allow_folding_all = false;
bool updating_group = false;
protected:
static void _bind_methods();
public:
FoldableContainer *get_expanded_container() const;
void get_containers(List<FoldableContainer *> *r_containers) const;
TypedArray<FoldableContainer> _get_containers() const;
void set_allow_folding_all(bool p_enabled);
bool is_allow_folding_all() const;
FoldableGroup();
};