43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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Import("env_modules")
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env_navigation_2d = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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# RVO 2D Thirdparty source files
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if env["builtin_rvo2_2d"]:
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    thirdparty_dir = "#thirdparty/rvo2/rvo2_2d/"
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    thirdparty_sources = [
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        "Agent2d.cpp",
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        "Obstacle2d.cpp",
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        "KdTree2d.cpp",
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        "RVOSimulator2d.cpp",
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    ]
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    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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    env_navigation_2d.Prepend(CPPEXTPATH=[thirdparty_dir])
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    env_thirdparty = env_navigation_2d.Clone()
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    env_thirdparty.disable_warnings()
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    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_navigation_2d.add_source_files(module_obj, "*.cpp")
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env_navigation_2d.add_source_files(module_obj, "2d/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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