godot-module-template/engine/modules/jolt_physics/spaces/jolt_job_system.h

108 lines
4.3 KiB
C++

/**************************************************************************/
/* jolt_job_system.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JOLT_JOB_SYSTEM_H
#define JOLT_JOB_SYSTEM_H
#include "core/os/spin_lock.h"
#include "core/templates/hash_map.h"
#include "Jolt/Jolt.h"
#include "Jolt/Core/FixedSizeFreeList.h"
#include "Jolt/Core/JobSystemWithBarrier.h"
#include <stdint.h>
#include <atomic>
class JoltJobSystem final : public JPH::JobSystemWithBarrier {
class Job : public JPH::JobSystem::Job {
inline static std::atomic<Job *> completed_head = nullptr;
#ifdef DEBUG_ENABLED
const char *name = nullptr;
#endif
int64_t task_id = -1;
std::atomic<Job *> completed_next = nullptr;
static void _execute(void *p_user_data);
public:
Job(const char *p_name, JPH::ColorArg p_color, JPH::JobSystem *p_job_system, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count);
Job(const Job &p_other) = delete;
Job(Job &&p_other) = delete;
~Job();
static void push_completed(Job *p_job);
static Job *pop_completed();
void queue();
Job &operator=(const Job &p_other) = delete;
Job &operator=(Job &&p_other) = delete;
};
#ifdef DEBUG_ENABLED
// We use `const void*` here to avoid the cost of hashing the actual string, since the job names
// are always literals and as such will point to the same address every time.
inline static HashMap<const void *, uint64_t> timings_by_job;
// TODO: Check whether the usage of SpinLock is justified or if this should be a mutex instead.
inline static SpinLock timings_lock;
#endif
JPH::FixedSizeFreeList<Job> jobs;
int thread_count = 0;
virtual int GetMaxConcurrency() const override;
virtual JPH::JobHandle CreateJob(const char *p_name, JPH::ColorArg p_color, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count = 0) override;
virtual void QueueJob(JPH::JobSystem::Job *p_job) override;
virtual void QueueJobs(JPH::JobSystem::Job **p_jobs, JPH::uint p_job_count) override;
virtual void FreeJob(JPH::JobSystem::Job *p_job) override;
void _reclaim_jobs();
public:
JoltJobSystem();
void pre_step();
void post_step();
#ifdef DEBUG_ENABLED
void flush_timings();
#endif
};
#endif // JOLT_JOB_SYSTEM_H