godot-module-template/engine/modules/jolt_physics/shapes/jolt_custom_motion_shape.cpp

79 lines
3.9 KiB
C++

/**************************************************************************/
/* jolt_custom_motion_shape.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "jolt_custom_motion_shape.h"
namespace {
class JoltMotionConvexSupport final : public JPH::ConvexShape::Support {
public:
JoltMotionConvexSupport(JPH::Vec3Arg p_motion, const JPH::ConvexShape::Support *p_inner_support) :
motion(p_motion),
inner_support(p_inner_support) {}
virtual JPH::Vec3 GetSupport(JPH::Vec3Arg p_direction) const override {
JPH::Vec3 support = inner_support->GetSupport(p_direction);
if (p_direction.Dot(motion) > 0) {
support += motion;
}
return support;
}
virtual float GetConvexRadius() const override { return inner_support->GetConvexRadius(); }
private:
JPH::Vec3 motion = JPH::Vec3::sZero();
const JPH::ConvexShape::Support *inner_support = nullptr;
};
} // namespace
JPH::AABox JoltCustomMotionShape::GetLocalBounds() const {
JPH::AABox aabb = inner_shape.GetLocalBounds();
JPH::AABox aabb_translated = aabb;
aabb_translated.Translate(motion);
aabb.Encapsulate(aabb_translated);
return aabb;
}
void JoltCustomMotionShape::GetSupportingFace(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_direction, JPH::Vec3Arg p_scale, JPH::Mat44Arg p_center_of_mass_transform, JPH::Shape::SupportingFace &p_vertices) const {
// This is technically called when using the enhanced internal edge removal, but `JPH::InternalEdgeRemovingCollector` will
// only ever use the faces of the second shape in the collision pair, and this shape will always be the first in the pair, so
// we can safely skip this.
}
const JPH::ConvexShape::Support *JoltCustomMotionShape::GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const {
return new (&p_buffer) JoltMotionConvexSupport(motion, inner_shape.GetSupportFunction(p_mode, inner_support_buffer, p_scale));
}