324 lines
13 KiB
C++
324 lines
13 KiB
C++
/**************************************************************************/
|
||
/* texture_editor_plugin.cpp */
|
||
/**************************************************************************/
|
||
/* This file is part of: */
|
||
/* GODOT ENGINE */
|
||
/* https://godotengine.org */
|
||
/**************************************************************************/
|
||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
/* */
|
||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
/* a copy of this software and associated documentation files (the */
|
||
/* "Software"), to deal in the Software without restriction, including */
|
||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
/* the following conditions: */
|
||
/* */
|
||
/* The above copyright notice and this permission notice shall be */
|
||
/* included in all copies or substantial portions of the Software. */
|
||
/* */
|
||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
/**************************************************************************/
|
||
|
||
#include "texture_editor_plugin.h"
|
||
|
||
#include "editor/editor_string_names.h"
|
||
#include "editor/plugins/color_channel_selector.h"
|
||
#include "editor/themes/editor_scale.h"
|
||
#include "scene/gui/aspect_ratio_container.h"
|
||
#include "scene/gui/color_rect.h"
|
||
#include "scene/gui/label.h"
|
||
#include "scene/gui/texture_rect.h"
|
||
#include "scene/resources/animated_texture.h"
|
||
#include "scene/resources/atlas_texture.h"
|
||
#include "scene/resources/compressed_texture.h"
|
||
#include "scene/resources/image_texture.h"
|
||
#include "scene/resources/portable_compressed_texture.h"
|
||
#include "scene/resources/style_box_flat.h"
|
||
|
||
constexpr const char *texture_2d_shader = R"(
|
||
shader_type canvas_item;
|
||
render_mode blend_mix;
|
||
|
||
uniform vec4 u_channel_factors = vec4(1.0);
|
||
|
||
vec4 filter_preview_colors(vec4 input_color, vec4 factors) {
|
||
// Filter RGB.
|
||
vec4 output_color = input_color * vec4(factors.rgb, input_color.a);
|
||
|
||
// Remove transparency when alpha is not enabled.
|
||
output_color.a = mix(1.0, output_color.a, factors.a);
|
||
|
||
// Switch to opaque grayscale when visualizing only one channel.
|
||
float csum = factors.r + factors.g + factors.b + factors.a;
|
||
float single = clamp(2.0 - csum, 0.0, 1.0);
|
||
for (int i = 0; i < 4; i++) {
|
||
float c = input_color[i];
|
||
output_color = mix(output_color, vec4(c, c, c, 1.0), factors[i] * single);
|
||
}
|
||
|
||
return output_color;
|
||
}
|
||
|
||
void fragment() {
|
||
COLOR = filter_preview_colors(texture(TEXTURE, UV), u_channel_factors);
|
||
}
|
||
)";
|
||
|
||
TextureRect *TexturePreview::get_texture_display() {
|
||
return texture_display;
|
||
}
|
||
|
||
void TexturePreview::_notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_ENTER_TREE:
|
||
case NOTIFICATION_THEME_CHANGED: {
|
||
if (!is_inside_tree()) {
|
||
// TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
|
||
// is getting called for some reason when the `TexturePreview` is
|
||
// getting destroyed, which causes `get_theme_font()` to return `nullptr`.
|
||
// See https://github.com/godotengine/godot/issues/50743.
|
||
break;
|
||
}
|
||
|
||
if (metadata_label) {
|
||
Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
|
||
metadata_label->add_theme_font_override(SceneStringName(font), metadata_label_font);
|
||
}
|
||
|
||
bg_rect->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor)));
|
||
checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
|
||
cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
|
||
} break;
|
||
}
|
||
}
|
||
|
||
void TexturePreview::_draw_outline() {
|
||
const float outline_width = Math::round(EDSCALE);
|
||
const Rect2 outline_rect = Rect2(Vector2(), outline_overlay->get_size()).grow(outline_width * 0.5);
|
||
outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width);
|
||
}
|
||
|
||
void TexturePreview::_update_texture_display_ratio() {
|
||
if (texture_display->get_texture().is_valid()) {
|
||
centering_container->set_ratio(texture_display->get_texture()->get_size().aspect());
|
||
}
|
||
}
|
||
|
||
static Image::Format get_texture_2d_format(const Ref<Texture2D> &p_texture) {
|
||
const Ref<ImageTexture> image_texture = p_texture;
|
||
if (image_texture.is_valid()) {
|
||
return image_texture->get_format();
|
||
}
|
||
|
||
const Ref<CompressedTexture2D> compressed_texture = p_texture;
|
||
if (compressed_texture.is_valid()) {
|
||
return compressed_texture->get_format();
|
||
}
|
||
|
||
// AtlasTexture?
|
||
|
||
// Unknown
|
||
return Image::FORMAT_MAX;
|
||
}
|
||
|
||
static int get_texture_mipmaps_count(const Ref<Texture2D> &p_texture) {
|
||
ERR_FAIL_COND_V(p_texture.is_null(), -1);
|
||
|
||
// We are having to download the image only to get its mipmaps count. It would be nice if we didn't have to.
|
||
Ref<Image> image;
|
||
Ref<AtlasTexture> at = p_texture;
|
||
if (at.is_valid()) {
|
||
// The AtlasTexture tries to obtain the region from the atlas as an image,
|
||
// which will fail if it is a compressed format.
|
||
Ref<Texture2D> atlas = at->get_atlas();
|
||
if (atlas.is_valid()) {
|
||
image = atlas->get_image();
|
||
}
|
||
} else {
|
||
image = p_texture->get_image();
|
||
}
|
||
|
||
if (image.is_valid()) {
|
||
return image->get_mipmap_count();
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
void TexturePreview::_update_metadata_label_text() {
|
||
const Ref<Texture2D> texture = texture_display->get_texture();
|
||
ERR_FAIL_COND(texture.is_null());
|
||
|
||
const Image::Format format = get_texture_2d_format(texture.ptr());
|
||
|
||
const String format_name = format != Image::FORMAT_MAX ? Image::get_format_name(format) : texture->get_class();
|
||
|
||
const Vector2i resolution = texture->get_size();
|
||
const int mipmaps = get_texture_mipmaps_count(texture);
|
||
|
||
if (format != Image::FORMAT_MAX) {
|
||
// Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t.
|
||
uint64_t memory = uint64_t(resolution.x) * uint64_t(resolution.y) * uint64_t(Image::get_format_pixel_size(format));
|
||
// Handle VRAM-compressed formats that are stored with 4 bpp.
|
||
memory >>= Image::get_format_pixel_rshift(format);
|
||
|
||
float mipmaps_multiplier = 1.0;
|
||
float mipmap_increase = 0.25;
|
||
for (int i = 0; i < mipmaps; i++) {
|
||
// Each mip adds 25% memory usage of the previous one.
|
||
// With a complete mipmap chain, memory usage increases by ~33%.
|
||
mipmaps_multiplier += mipmap_increase;
|
||
mipmap_increase *= 0.25;
|
||
}
|
||
memory *= mipmaps_multiplier;
|
||
|
||
if (mipmaps >= 1) {
|
||
metadata_label->set_text(
|
||
vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
|
||
texture->get_width(),
|
||
texture->get_height(),
|
||
format_name,
|
||
mipmaps,
|
||
String::humanize_size(memory)));
|
||
} else {
|
||
// "No Mipmaps" is easier to distinguish than "0 Mipmaps",
|
||
// especially since 0, 6, and 8 look quite close with the default code font.
|
||
metadata_label->set_text(
|
||
vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
|
||
texture->get_width(),
|
||
texture->get_height(),
|
||
format_name,
|
||
String::humanize_size(memory)));
|
||
}
|
||
} else {
|
||
metadata_label->set_text(
|
||
vformat(String::utf8("%d×%d %s"),
|
||
texture->get_width(),
|
||
texture->get_height(),
|
||
format_name));
|
||
}
|
||
}
|
||
|
||
void TexturePreview::on_selected_channels_changed() {
|
||
material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
|
||
}
|
||
|
||
TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
|
||
set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
|
||
|
||
bg_rect = memnew(ColorRect);
|
||
|
||
add_child(bg_rect);
|
||
|
||
margin_container = memnew(MarginContainer);
|
||
const float outline_width = Math::round(EDSCALE);
|
||
margin_container->add_theme_constant_override("margin_right", outline_width);
|
||
margin_container->add_theme_constant_override("margin_top", outline_width);
|
||
margin_container->add_theme_constant_override("margin_left", outline_width);
|
||
margin_container->add_theme_constant_override("margin_bottom", outline_width);
|
||
add_child(margin_container);
|
||
|
||
centering_container = memnew(AspectRatioContainer);
|
||
margin_container->add_child(centering_container);
|
||
|
||
checkerboard = memnew(TextureRect);
|
||
checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
||
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
|
||
checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
|
||
centering_container->add_child(checkerboard);
|
||
|
||
{
|
||
Ref<Shader> shader;
|
||
shader.instantiate();
|
||
shader->set_code(texture_2d_shader);
|
||
|
||
material.instantiate();
|
||
material->set_shader(shader);
|
||
material->set_shader_parameter("u_channel_factors", Vector4(1, 1, 1, 1));
|
||
}
|
||
|
||
texture_display = memnew(TextureRect);
|
||
texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
||
texture_display->set_texture(p_texture);
|
||
texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
||
texture_display->set_material(material);
|
||
centering_container->add_child(texture_display);
|
||
|
||
// Creating a separate control so it is not affected by the filtering shader.
|
||
outline_overlay = memnew(Control);
|
||
centering_container->add_child(outline_overlay);
|
||
|
||
outline_overlay->connect(SceneStringName(draw), callable_mp(this, &TexturePreview::_draw_outline));
|
||
|
||
if (p_texture.is_valid()) {
|
||
_update_texture_display_ratio();
|
||
p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_texture_display_ratio));
|
||
}
|
||
|
||
// Null can be passed by `Camera3DPreview` (which immediately after sets a texture anyways).
|
||
const Image::Format format = p_texture.is_valid() ? get_texture_2d_format(p_texture.ptr()) : Image::FORMAT_MAX;
|
||
const uint32_t components_mask = format != Image::FORMAT_MAX ? Image::get_format_component_mask(format) : 0xf;
|
||
|
||
// Add color channel selector at the bottom left if more than 1 channel is available.
|
||
if (p_show_metadata && !is_power_of_2(components_mask)) {
|
||
channel_selector = memnew(ColorChannelSelector);
|
||
channel_selector->connect("selected_channels_changed", callable_mp(this, &TexturePreview::on_selected_channels_changed));
|
||
channel_selector->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
|
||
channel_selector->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
|
||
channel_selector->set_available_channels_mask(components_mask);
|
||
add_child(channel_selector);
|
||
}
|
||
|
||
if (p_show_metadata) {
|
||
metadata_label = memnew(Label);
|
||
|
||
if (p_texture.is_valid()) {
|
||
_update_metadata_label_text();
|
||
p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
|
||
}
|
||
|
||
// It's okay that these colors are static since the grid color is static too.
|
||
metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
|
||
metadata_label->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
|
||
|
||
metadata_label->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
|
||
metadata_label->add_theme_color_override("font_outline_color", Color(0, 0, 0));
|
||
metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
|
||
|
||
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
|
||
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
|
||
|
||
add_child(metadata_label);
|
||
}
|
||
}
|
||
|
||
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
|
||
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<PortableCompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
|
||
}
|
||
|
||
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
|
||
Ref<Texture> texture(Object::cast_to<Texture>(p_object));
|
||
if (texture.is_null()) {
|
||
Ref<Image> image(Object::cast_to<Image>(p_object));
|
||
texture = ImageTexture::create_from_image(image);
|
||
|
||
ERR_FAIL_COND_MSG(texture.is_null(), "Failed to create the texture from an invalid image.");
|
||
}
|
||
|
||
add_custom_control(memnew(TexturePreview(texture, true)));
|
||
}
|
||
|
||
TextureEditorPlugin::TextureEditorPlugin() {
|
||
Ref<EditorInspectorPluginTexture> plugin;
|
||
plugin.instantiate();
|
||
add_inspector_plugin(plugin);
|
||
}
|