godot-module-template/servers/rendering/storage
Rémi Verschelde a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
compositor_storage.cpp
compositor_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
environment_storage.cpp
environment_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_data.cpp
render_data.h
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.h
utilities.cpp
utilities.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
variant_converters.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00