godot-module-template/scene
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
2d Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
3d Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
animation Merge pull request #116662 from KoBeWi/make_some_noise 2026-02-24 09:29:40 -06:00
audio Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
debugger Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
gui Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
main Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
resources Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
theme Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
property_list_helper.cpp Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_list_helper.h Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
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