godot-module-template/engine/scene/gui/control.compat.inc
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/**************************************************************************/
/* control.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
#include "control.h"
#include "core/object/class_db.h"
#include "servers/display/display_server.h" // IWYU pragma: keep // Needed to bind DisplayServerEnums enums.
bool Control::_has_focus_bind_compat_110250() const {
return has_focus(false);
}
void Control::_grab_focus_bind_compat_110250() {
return grab_focus(false);
}
void Control::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("has_focus"), &Control::_has_focus_bind_compat_110250);
ClassDB::bind_compatibility_method(D_METHOD("grab_focus"), &Control::_grab_focus_bind_compat_110250);
ClassDB::bind_compatibility_method(D_METHOD("set_accessibility_live", "mode"), (void (Control::*)(DisplayServerEnums::AccessibilityLiveMode))&Control::set_accessibility_live);
ClassDB::bind_compatibility_method(D_METHOD("get_accessibility_live"), (DisplayServerEnums::AccessibilityLiveMode (Control::*)() const) & Control::get_accessibility_live);
}
#endif // DISABLE_DEPRECATED