godot-module-template/engine/doc/classes/InputEventGesture.xml
Sara c3f9669b10 Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
2026-03-13 11:22:19 +01:00

18 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventGesture" inherits="InputEventWithModifiers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract base class for touch gestures.
</brief_description>
<description>
InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
</description>
<tutorials>
<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
<member name="device" type="int" setter="set_device" getter="get_device" overrides="InputEvent" default="0" />
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
</member>
</members>
</class>