git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/**************************************************************************/
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/* math_funcs_binary.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/typedefs.h"
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namespace Math {
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/* Functions to handle powers of 2 and shifting. */
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// Returns `true` if a positive integer is a power of 2, `false` otherwise.
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template <typename T>
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inline bool is_power_of_2(const T x) {
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return x && ((x & (x - 1)) == 0);
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}
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// Function to find the next power of 2 to an integer.
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constexpr uint64_t next_power_of_2(uint64_t p_number) {
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if (p_number == 0) {
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return 0;
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}
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--p_number;
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p_number |= p_number >> 1;
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p_number |= p_number >> 2;
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p_number |= p_number >> 4;
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p_number |= p_number >> 8;
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p_number |= p_number >> 16;
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p_number |= p_number >> 32;
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return ++p_number;
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}
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constexpr uint32_t next_power_of_2(uint32_t p_number) {
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if (p_number == 0) {
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return 0;
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}
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--p_number;
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p_number |= p_number >> 1;
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p_number |= p_number >> 2;
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p_number |= p_number >> 4;
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p_number |= p_number >> 8;
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p_number |= p_number >> 16;
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return ++p_number;
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}
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// Function to find the previous power of 2 to an integer.
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constexpr uint64_t previous_power_of_2(uint64_t p_number) {
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p_number |= p_number >> 1;
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p_number |= p_number >> 2;
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p_number |= p_number >> 4;
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p_number |= p_number >> 8;
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p_number |= p_number >> 16;
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p_number |= p_number >> 32;
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return p_number - (p_number >> 1);
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}
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constexpr uint32_t previous_power_of_2(uint32_t p_number) {
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p_number |= p_number >> 1;
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p_number |= p_number >> 2;
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p_number |= p_number >> 4;
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p_number |= p_number >> 8;
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p_number |= p_number >> 16;
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return p_number - (p_number >> 1);
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}
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// Function to find the closest power of 2 to an integer.
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constexpr uint64_t closest_power_of_2(uint64_t p_number) {
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uint64_t nx = next_power_of_2(p_number);
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uint64_t px = previous_power_of_2(p_number);
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return (nx - p_number) > (p_number - px) ? px : nx;
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}
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constexpr uint32_t closest_power_of_2(uint32_t p_number) {
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uint32_t nx = next_power_of_2(p_number);
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uint32_t px = previous_power_of_2(p_number);
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return (nx - p_number) > (p_number - px) ? px : nx;
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}
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// Get a shift value from a power of 2.
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constexpr int32_t get_shift_from_power_of_2(uint64_t p_bits) {
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for (uint64_t i = 0; i < (uint64_t)64; i++) {
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if (p_bits == (uint64_t)((uint64_t)1 << i)) {
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return i;
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}
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}
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return -1;
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}
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constexpr int32_t get_shift_from_power_of_2(uint32_t p_bits) {
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for (uint32_t i = 0; i < (uint32_t)32; i++) {
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if (p_bits == (uint32_t)((uint32_t)1 << i)) {
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return i;
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}
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}
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return -1;
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}
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template <typename T>
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_FORCE_INLINE_ T nearest_power_of_2_templated(T p_number) {
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--p_number;
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// The number of operations on x is the base two logarithm
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// of the number of bits in the type. Add three to account
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// for sizeof(T) being in bytes.
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constexpr size_t shift_steps = get_shift_from_power_of_2((uint64_t)sizeof(T)) + 3;
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// If the compiler is smart, it unrolls this loop.
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// If it's dumb, this is a bit slow.
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for (size_t i = 0; i < shift_steps; i++) {
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p_number |= p_number >> (1 << i);
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}
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return ++p_number;
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}
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// Function to find the nearest (bigger) power of 2 to an integer.
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constexpr uint64_t nearest_shift(uint64_t p_number) {
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uint64_t i = 63;
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do {
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i--;
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if (p_number & ((uint64_t)1 << i)) {
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return i + (uint64_t)1;
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}
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} while (i != 0);
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return 0;
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}
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constexpr uint32_t nearest_shift(uint32_t p_number) {
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uint32_t i = 31;
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do {
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i--;
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if (p_number & ((uint32_t)1 << i)) {
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return i + (uint32_t)1;
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}
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} while (i != 0);
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return 0;
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}
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// constexpr function to find the floored log2 of a number
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template <typename T>
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constexpr T floor_log2(T x) {
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return x < 2 ? x : 1 + floor_log2(x >> 1);
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}
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// Get the number of bits needed to represent the number.
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// IE, if you pass in 8, you will get 4.
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// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
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template <typename T>
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constexpr T get_num_bits(T x) {
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return floor_log2(x);
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}
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} //namespace Math
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