godot-module-template/engine/.github/changed_files.yml
Sara c3f9669b10 Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
2026-03-13 11:22:19 +01:00

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YAML

# We lack a convenient means of gathering *all* the changes when specializations are passed, so
# a catch-all variable is the easiest workaround.
everything:
- "**"
# Determines if build actions should occur after static checks are ran. Broadly speaking, these
# files changing would result in SCons rebuilding the engine, or are otherwise pertinent to the
# buildsystem itself.
sources:
- .github/{actions,workflows}/*.yml
- "**/{SConstruct,SCsub,*.py}"
- "**/*.{h,hpp,hh,hxx,c,cpp,cc,cxx,m,mm,inc,glsl}"
- modules/mono/**/*.{cs,csproj,sln,props,targets}
- platform/android/java/{gradle*,**/*.{jar,java,kt,gradle}}
- platform/web/{package{,-lock}.json,js/**/*.js}
- tests/**