- Handle border colour availability check with fallback - Update patch for metal-cpp to add APIs used by Godot - Fix segfault when freeing MDImmediateLibrary shaders that are still in flight - Change MTL::Texture::allocatedBytes call to safe, for visionOS |
||
|---|---|---|
| .. | ||
| Foundation | ||
| Metal | ||
| MetalFX | ||
| patches | ||
| QuartzCore | ||
| LICENSE.txt | ||
| metal_cpp.cpp | ||
| update-metal-cpp.sh | ||