47 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| set export
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| 
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| BUILD_NAME := "change_me"
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| 
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| build: format
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|     # Compiling Editor
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|     cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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| 
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| run: build
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|     # Running Editor
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|     engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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| 
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| release-linux: build
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|     # Compiling Linux Release
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|     cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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|     # Preparing Build Environment
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|     sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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|     rm -rf build && mkdir build
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|     engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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|     # Resetting Build Environment
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|     touch build/.gitkeep    
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|     sed -i "s!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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|     # Completed Linux Release Build
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| 
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| release-windows: build
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|     # Compiling Windows Release
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|     cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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|     # Preparing Build Environment
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|     sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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|     rm -rf build && mkdir build
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|     engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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|     # Resetting Build Environment
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|     touch build/.gitkeep
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|     sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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|     # Completed Windows Release Build
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| 
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| initialize-template projectname:
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|     # Initializing Template {{projectname}}
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|     sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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|     sed -i "s/change_me/{{projectname}}/" ./justfile
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|     mv ./modules/PROJECT ./modules/{{projectname}}
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|     # Done Initializing, you will still have to update BUILD_NAME in your justfile
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| 
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| format:
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|     # Formatting Custom Modules
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|     clang-format -i $(find modules/ -iname '*.h' -o -iname '*.c' -o -iname '*.hpp' -o -iname '*.cpp' -o -iname '*.hxx' -o -iname '*.cxx')
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