..
canvas_item.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
canvas_item.cpp
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
canvas_item.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
canvas_layer.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
canvas_layer.h
Tidy up includes in scene/main and scene/debugger
2026-02-19 15:09:29 +01:00
http_request.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
http_request.h
[HTTPRequest] Add Missing Redirect Status Codes
2026-02-25 09:40:29 -06:00
instance_placeholder.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
instance_placeholder.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
missing_node.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
missing_node.h
Add recording_signals to MissingNode
2025-10-09 22:08:59 +02:00
multiplayer_api.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
multiplayer_api.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
multiplayer_peer.h
Tidy up includes in scene/main and scene/debugger
2026-02-19 15:09:29 +01:00
node.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
node.cpp
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
node.h
Include some headers explicitly in some important spots, to estimate include costs better.
2026-02-20 15:33:03 +01:00
resource_preloader.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
resource_preloader.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
scene_tree.cpp
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
scene_tree.h
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
scene_tree_fti.cpp
Fix thread safety of physics interpolation
2026-02-12 11:31:26 +08:00
scene_tree_fti.h
Fix thread safety of physics interpolation
2026-02-12 11:31:26 +08:00
scene_tree_fti_tests.cpp
FTI - Optimize SceneTree traversal
2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h
Integrate (a nerfed version of) clang-tidy into CI.
2026-02-20 00:49:00 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_globals_override.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
shader_globals_override.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
status_indicator.cpp
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
status_indicator.h
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
timer.cpp
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
timer.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
viewport.compat.inc
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
viewport.cpp
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
viewport.h
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
window.cpp
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00
window.h
Move DisplayServer enums and typedefs to DisplayServerEnums
2026-03-03 12:44:02 +01:00