A number of headers in the codebase included `rendering_server.h` just for some enum definitions. This means that any change to `rendering_server.h` or one of its dependencies would trigger a massive incremental rebuild. With this change, we decouple a number of classes from `rendering_server.h`, greatly speeding up incremental rebuilds for that area. On my machine, this reduces incremental compilation time after an edit of `rendering_server.h` by 60s (from 2m57s). |
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| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| config.py | ||
| grid_map.cpp | ||
| grid_map.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||