godot-module-template/modules/gridmap
Rémi Verschelde f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
..
doc_classes Merge pull request #103005 from Scarface1809/grid_map_show_colliders 2026-02-25 09:27:33 -06:00
editor Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
icons Change GridMap and Replication to EditorDock 2026-01-26 13:19:48 +01:00
config.py Expose GridMapEditorPlugin to scripts and add methods to manipulate the selection and selected palette item 2024-12-16 21:31:05 +02:00
grid_map.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
grid_map.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
register_types.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00