godot-module-template/modules/noise
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
doc_classes Fix miscellaneous oddities around the class reference (part 5) 2025-06-06 15:21:25 +02:00
editor Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
icons Rework icons of noise-related classes 2025-04-05 18:45:49 +03:00
tests Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
config.py Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
fastnoise_lite.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
fastnoise_lite.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
noise.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
noise.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
noise_texture_2d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
noise_texture_2d.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
noise_texture_3d.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
noise_texture_3d.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
register_types.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00