godot-module-template/modules/multiplayer
2026-03-05 13:54:46 +01:00
..
doc_classes Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
editor Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
icons Change GridMap and Replication to EditorDock 2026-01-26 13:19:48 +01:00
tests Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
config.py [MP] Move OfflineMultiplayerPeer docs to the module 2024-11-27 13:18:33 +01:00
multiplayer_debugger.cpp Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
multiplayer_debugger.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
multiplayer_spawner.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
multiplayer_spawner.h Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
multiplayer_synchronizer.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
multiplayer_synchronizer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_types.cpp Get rid of all unnecessary class_db.h includers 2026-03-04 17:40:05 -05:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_cache_interface.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
scene_cache_interface.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_multiplayer.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
scene_multiplayer.h Change HashSet copy constructor from implicit to explicit. 2026-02-16 23:10:33 +01:00
scene_replication_config.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
scene_replication_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_replication_interface.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
scene_replication_interface.h Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
scene_rpc_interface.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
scene_rpc_interface.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Tests: Tidy up compiled tests 2026-02-19 19:31:09 -06:00