..
config.py
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
godot_area_2d.cpp
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
godot_area_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
godot_area_pair_2d.cpp
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
godot_area_pair_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_body_2d.cpp
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
godot_body_2d.h
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
godot_body_direct_state_2d.cpp
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
godot_body_direct_state_2d.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
godot_body_pair_2d.cpp
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_body_pair_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_broad_phase_2d.h
Remove unnecessary cpp files
2025-07-15 15:19:23 +02:00
godot_broad_phase_2d_bvh.cpp
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
godot_broad_phase_2d_bvh.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_collision_object_2d.cpp
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_collision_object_2d.h
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_collision_solver_2d.cpp
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
godot_collision_solver_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_collision_solver_2d_sat.cpp
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
godot_collision_solver_2d_sat.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_constraint_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_joints_2d.cpp
Fix various typos
2025-01-08 14:47:42 +02:00
godot_joints_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_physics_server_2d.cpp
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_physics_server_2d.h
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_shape_2d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
godot_shape_2d.h
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
godot_space_2d.cpp
Add one-way collision direction for CollisionShape2Ds
2026-02-02 13:12:00 -05:00
godot_space_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
godot_step_2d.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
godot_step_2d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
register_types.cpp
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
2026-03-04 16:23:23 +01:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00