godot-module-template/modules/godot_physics_2d
Rémi Verschelde eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
..
config.py Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
godot_area_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_area_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_area_pair_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_area_pair_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_body_2d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
godot_body_2d.h Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
godot_body_direct_state_2d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
godot_body_direct_state_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
godot_body_pair_2d.cpp Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_body_pair_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_broad_phase_2d.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
godot_broad_phase_2d_bvh.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_broad_phase_2d_bvh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_object_2d.cpp Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_collision_object_2d.h Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_collision_solver_2d.cpp Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
godot_collision_solver_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_collision_solver_2d_sat.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
godot_collision_solver_2d_sat.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_constraint_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_joints_2d.cpp Fix various typos 2025-01-08 14:47:42 +02:00
godot_joints_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_physics_server_2d.cpp Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_physics_server_2d.h Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_shape_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
godot_shape_2d.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
godot_space_2d.cpp Add one-way collision direction for CollisionShape2Ds 2026-02-02 13:12:00 -05:00
godot_space_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_step_2d.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
godot_step_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_types.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00