godot-module-template/editor/project_manager
Rémi Verschelde 18edfa5245
Explicitly include scene_tree.h where used
Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
..
engine_update_label.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
engine_update_label.h Add Auto update check mode 2025-12-19 17:25:07 +01:00
project_dialog.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
project_dialog.h Fix Project Manager ProjectDialog install dialog OK button 2026-01-08 07:35:38 -05:00
project_list.cpp Merge pull request #92984 from adamscott/reveal-me 2026-03-04 11:20:31 -06:00
project_list.h Move ProcessID typedef out of OS 2026-03-04 15:00:45 +01:00
project_manager.cpp Explicitly include scene_tree.h where used 2026-03-05 10:43:25 +01:00
project_manager.h Add a right click menu to the project manager 2025-11-14 00:57:00 +01:00
project_tag.cpp Minor fixes for the project list item UI 2026-01-13 20:51:08 +04:00
project_tag.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
quick_settings_dialog.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
quick_settings_dialog.h Add a style option button to quick settings 2026-01-04 10:46:37 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00