Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com> |
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| .. | ||
| assetPacks/installTime | ||
| assets | ||
| res | ||
| src/com/godot/game | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| config.gradle | ||
| gradle.properties | ||
| settings.gradle | ||