godot-module-template/servers/rendering/storage/render_data_extension.cpp
2026-03-10 21:42:23 +01:00

145 lines
5.5 KiB
C++

/**************************************************************************/
/* render_data_extension.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "render_data_extension.h"
#include "core/object/class_db.h" // IWYU pragma: keep. `GDVIRTUAL_BIND` macro.
#include "servers/rendering/rendering_server.h" // IWYU pragma: keep // Needed to bind RSE enums.
// RenderSceneBuffersExtension
void RenderSceneBuffersExtension::_bind_methods() {
GDVIRTUAL_BIND(_configure, "config");
GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness");
GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias");
GDVIRTUAL_BIND(_set_anisotropic_filtering_level, "anisotropic_filtering_level");
GDVIRTUAL_BIND(_set_use_debanding, "use_debanding");
}
void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) {
GDVIRTUAL_CALL(_configure, p_config);
}
void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) {
GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness);
}
void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias);
}
void RenderSceneBuffersExtension::set_anisotropic_filtering_level(RSE::ViewportAnisotropicFiltering p_anisotropic_filtering_level) {
GDVIRTUAL_CALL(_set_anisotropic_filtering_level, p_anisotropic_filtering_level);
}
void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) {
GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding);
}
// RenderSceneDataExtension
void RenderSceneDataExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_cam_transform);
GDVIRTUAL_BIND(_get_cam_projection);
GDVIRTUAL_BIND(_get_view_count);
GDVIRTUAL_BIND(_get_view_eye_offset, "view");
GDVIRTUAL_BIND(_get_view_projection, "view");
GDVIRTUAL_BIND(_get_uniform_buffer);
}
Transform3D RenderSceneDataExtension::get_cam_transform() const {
Transform3D ret;
GDVIRTUAL_CALL(_get_cam_transform, ret);
return ret;
}
Projection RenderSceneDataExtension::get_cam_projection() const {
Projection ret;
GDVIRTUAL_CALL(_get_cam_projection, ret);
return ret;
}
uint32_t RenderSceneDataExtension::get_view_count() const {
uint32_t ret = 0;
GDVIRTUAL_CALL(_get_view_count, ret);
return ret;
}
Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const {
Vector3 ret;
GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret);
return ret;
}
Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const {
Projection ret;
GDVIRTUAL_CALL(_get_view_projection, p_view, ret);
return ret;
}
RID RenderSceneDataExtension::get_uniform_buffer() const {
RID ret;
GDVIRTUAL_CALL(_get_uniform_buffer, ret);
return ret;
}
// RenderDataExtension
void RenderDataExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_render_scene_buffers);
GDVIRTUAL_BIND(_get_render_scene_data)
GDVIRTUAL_BIND(_get_environment)
GDVIRTUAL_BIND(_get_camera_attributes)
}
Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
Ref<RenderSceneBuffers> ret;
GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
return ret;
}
RenderSceneData *RenderDataExtension::get_render_scene_data() const {
RenderSceneData *ret = nullptr;
GDVIRTUAL_CALL(_get_render_scene_data, ret);
return ret;
}
RID RenderDataExtension::get_environment() const {
RID ret;
GDVIRTUAL_CALL(_get_environment, ret);
return ret;
}
RID RenderDataExtension::get_camera_attributes() const {
RID ret;
GDVIRTUAL_CALL(_get_camera_attributes, ret);
return ret;
}