145 lines
5.5 KiB
C++
145 lines
5.5 KiB
C++
/**************************************************************************/
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/* render_data_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "render_data_extension.h"
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#include "core/object/class_db.h" // IWYU pragma: keep. `GDVIRTUAL_BIND` macro.
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#include "servers/rendering/rendering_server.h" // IWYU pragma: keep // Needed to bind RSE enums.
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// RenderSceneBuffersExtension
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void RenderSceneBuffersExtension::_bind_methods() {
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GDVIRTUAL_BIND(_configure, "config");
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GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness");
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GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias");
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GDVIRTUAL_BIND(_set_anisotropic_filtering_level, "anisotropic_filtering_level");
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GDVIRTUAL_BIND(_set_use_debanding, "use_debanding");
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}
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void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) {
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GDVIRTUAL_CALL(_configure, p_config);
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}
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void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) {
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GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness);
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}
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void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
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GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias);
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}
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void RenderSceneBuffersExtension::set_anisotropic_filtering_level(RSE::ViewportAnisotropicFiltering p_anisotropic_filtering_level) {
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GDVIRTUAL_CALL(_set_anisotropic_filtering_level, p_anisotropic_filtering_level);
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}
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void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) {
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GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding);
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}
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// RenderSceneDataExtension
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void RenderSceneDataExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_cam_transform);
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GDVIRTUAL_BIND(_get_cam_projection);
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GDVIRTUAL_BIND(_get_view_count);
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GDVIRTUAL_BIND(_get_view_eye_offset, "view");
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GDVIRTUAL_BIND(_get_view_projection, "view");
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GDVIRTUAL_BIND(_get_uniform_buffer);
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}
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Transform3D RenderSceneDataExtension::get_cam_transform() const {
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Transform3D ret;
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GDVIRTUAL_CALL(_get_cam_transform, ret);
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return ret;
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}
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Projection RenderSceneDataExtension::get_cam_projection() const {
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Projection ret;
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GDVIRTUAL_CALL(_get_cam_projection, ret);
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return ret;
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}
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uint32_t RenderSceneDataExtension::get_view_count() const {
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uint32_t ret = 0;
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GDVIRTUAL_CALL(_get_view_count, ret);
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return ret;
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}
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Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const {
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Vector3 ret;
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GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret);
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return ret;
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}
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Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const {
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Projection ret;
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GDVIRTUAL_CALL(_get_view_projection, p_view, ret);
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return ret;
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}
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RID RenderSceneDataExtension::get_uniform_buffer() const {
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RID ret;
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GDVIRTUAL_CALL(_get_uniform_buffer, ret);
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return ret;
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}
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// RenderDataExtension
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void RenderDataExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_render_scene_buffers);
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GDVIRTUAL_BIND(_get_render_scene_data)
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GDVIRTUAL_BIND(_get_environment)
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GDVIRTUAL_BIND(_get_camera_attributes)
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}
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Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
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Ref<RenderSceneBuffers> ret;
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GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
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return ret;
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}
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RenderSceneData *RenderDataExtension::get_render_scene_data() const {
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RenderSceneData *ret = nullptr;
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GDVIRTUAL_CALL(_get_render_scene_data, ret);
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return ret;
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}
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RID RenderDataExtension::get_environment() const {
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RID ret;
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GDVIRTUAL_CALL(_get_environment, ret);
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return ret;
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}
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RID RenderDataExtension::get_camera_attributes() const {
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RID ret;
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GDVIRTUAL_CALL(_get_camera_attributes, ret);
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return ret;
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}
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