godot-module-template/drivers/vulkan
Rémi Verschelde a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
..
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_context_driver_vulkan.h Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_device_driver_vulkan.cpp Move DisplayServer enums and typedefs to DisplayServerEnums 2026-03-03 12:44:02 +01:00
rendering_device_driver_vulkan.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
rendering_shader_container_vulkan.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
SCsub Vulkan: Update VMA to 3.3.0 2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices 2025-11-26 05:02:22 -06:00