godot-module-template/doc/classes/AudioEffectPhaser.xml
2026-02-24 18:53:39 -03:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Adds a phaser audio effect to an audio bus.
Creates several notch and peak filters that sweep across the spectrum.
</brief_description>
<description>
A "phaser" effect creates a copy of the original audio that phase-rotates differently across the entire frequency spectrum, with the use of a series of all-pass filter stages (6 in this effect). This copy modulates with a low-frequency oscillator and combines with the original audio, resulting in peaks and troughs that sweep across the spectrum.
This effect can be used to create a "glassy" or "bubbly" sound.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
<link title="Audio effects">$DOCS_URL/tutorials/audio/audio_effects.html</link>
</tutorials>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Intensity of the effect. Value can range from 0.1 to 4.0.
</member>
<member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7">
The volume ratio of the filtered audio that is fed back to the all-pass filters. The higher the value, the sharper and louder the peak filters created by the effect. Value can range from 0.1 to 0.9.
</member>
<member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0">
Determines the maximum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0">
Determines the minimum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5">
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. Value can range from 0.01 to 20.
</member>
</members>
</class>