godot-module-template/core/debugger
Thaddeus Crews f630133a01
Merge pull request #116826 from Repiteo/style/class-db-explicit-include
Style: Add `class_db.h` includes explicitly
2026-02-26 16:18:45 -06:00
..
debugger_marshalls.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
debugger_marshalls.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
engine_debugger.cpp Core: Add UNIX domain socket support 2025-09-26 05:46:19 +10:00
engine_debugger.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
engine_profiler.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
engine_profiler.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
local_debugger.cpp Add support for --ignore-error-breaks to LocalDebugger 2026-02-26 19:25:48 +01:00
local_debugger.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_debugger.cpp Stop RemoteDebugger from improperly flushing messages during break 2026-01-28 20:21:01 +01:00
remote_debugger.h Stop RemoteDebugger from improperly flushing messages during break 2026-01-28 20:21:01 +01:00
remote_debugger_peer.cpp Core: Add UNIX domain socket support 2025-09-26 05:46:19 +10:00
remote_debugger_peer.h Core: Add UNIX domain socket support 2025-09-26 05:46:19 +10:00
script_debugger.cpp Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
script_debugger.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00