godot-module-template/drivers/gles3/shaders
Thaddeus Crews 4296a0c158
Merge pull request #116752 from BastiaanOlij/cleanup_is_frustum
Clean up `is_frustum` projection code
2026-03-04 14:32:33 -06:00
..
effects Remove clamping from LinearToSRGB visual shader node. 2026-02-26 11:49:26 -05:00
canvas.glsl [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
feed.glsl Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
s4ao_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
s4ao_mega_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
s4ao_micro_inc.glsl Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
scene.glsl Merge pull request #114336 from LunaCapra/bent-normals-compatibility 2026-02-25 11:25:10 -06:00
SCsub DrawableTextures 2026-01-29 01:16:06 -08:00
skeleton.glsl Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
sky.glsl Cleanup projection code so we don't need our frustum override in the renderer 2026-02-25 21:16:38 +11:00
stdlib_inc.glsl Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
tex_blit.glsl DrawableTextures 2026-01-29 01:16:06 -08:00
tonemap_inc.glsl Remove clamping from LinearToSRGB visual shader node. 2026-02-26 11:49:26 -05:00