godot-module-template/drivers/gles3/effects
Rémi Verschelde 0ce92073ae
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
..
copy_effects.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
copy_effects.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
cubemap_filter.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
cubemap_filter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
feed_effects.cpp Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS 2026-02-25 20:17:27 +01:00
feed_effects.h GLES3: Remove unnecessary includes 2026-02-20 11:29:38 +01:00
glow.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
glow.h Rename glow structs in Compatibility renderer to match code style guidelines 2026-01-29 01:32:50 +01:00
post_effects.cpp Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
post_effects.h Merge pull request #115520 from Calinou/codestyle-tweak-opengl-glow-enum-name 2026-02-23 11:58:56 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00