252 lines
9.7 KiB
C++
252 lines
9.7 KiB
C++
/*************************************************************************/
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/* callable.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdnative/callable.h"
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#include "core/callable.h"
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#include "core/resource.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
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static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
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// Callable
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void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method) {
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Callable *dest = (Callable *)r_dest;
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const Object *object = (const Object *)p_object;
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const StringName *method = (const StringName *)p_method;
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memnew_placement(dest, Callable(object, *method));
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}
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void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method) {
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Callable *dest = (Callable *)r_dest;
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const StringName *method = (const StringName *)p_method;
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memnew_placement(dest, Callable(ObjectID(p_objectid), *method));
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}
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void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
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Callable *dest = (Callable *)r_dest;
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const Callable *src = (const Callable *)p_src;
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memnew_placement(dest, Callable(*src));
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}
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void GDAPI godot_callable_destroy(godot_callable *p_self) {
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Callable *self = (Callable *)p_self;
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self->~Callable();
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}
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godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value) {
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const Callable *self = (const Callable *)p_self;
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const Variant **arguments = (const Variant **)p_arguments;
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Variant *return_value = (Variant *)r_return_value;
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Variant ret;
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Callable::CallError err;
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self->call(arguments, p_argcount, ret, err);
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if (return_value)
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(*return_value) = ret;
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return (godot_int)err.error;
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}
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void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
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const Callable *self = (const Callable *)p_self;
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const Variant **arguments = (const Variant **)p_arguments;
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self->call_deferred(arguments, p_argcount);
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}
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godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return self->is_null();
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}
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godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return self->is_custom();
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}
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godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return self->is_standard();
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}
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godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return (godot_object *)self->get_object();
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}
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uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return (uint64_t)self->get_object_id();
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}
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godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self) {
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godot_string_name raw_dest;
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const Callable *self = (const Callable *)p_self;
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StringName *dest = (StringName *)&raw_dest;
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memnew_placement(dest, StringName(self->get_method()));
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return raw_dest;
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}
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uint32_t GDAPI godot_callable_hash(const godot_callable *p_self) {
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const Callable *self = (const Callable *)p_self;
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return self->hash();
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}
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godot_string GDAPI godot_callable_as_string(const godot_callable *p_self) {
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godot_string ret;
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const Callable *self = (const Callable *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other) {
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const Callable *self = (const Callable *)p_self;
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const Callable *other = (const Callable *)p_other;
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return *self == *other;
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}
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godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other) {
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const Callable *self = (const Callable *)p_self;
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const Callable *other = (const Callable *)p_other;
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return *self < *other;
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}
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// Signal
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void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name) {
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Signal *dest = (Signal *)r_dest;
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const Object *object = (const Object *)p_object;
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const StringName *name = (const StringName *)p_name;
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memnew_placement(dest, Signal(object, *name));
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}
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void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name) {
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Signal *dest = (Signal *)r_dest;
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const StringName *name = (const StringName *)p_name;
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memnew_placement(dest, Signal(ObjectID(p_objectid), *name));
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}
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void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
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Signal *dest = (Signal *)r_dest;
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const Signal *src = (const Signal *)p_src;
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memnew_placement(dest, Signal(*src));
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}
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void GDAPI godot_signal_destroy(godot_signal *p_self) {
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Signal *self = (Signal *)p_self;
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self->~Signal();
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}
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godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
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const Signal *self = (const Signal *)p_self;
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const Variant **arguments = (const Variant **)p_arguments;
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return (godot_int)self->emit(arguments, p_argcount);
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}
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godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags) {
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Signal *self = (Signal *)p_self;
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const Callable *callable = (const Callable *)p_callable;
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const Array *binds_ar = (const Array *)p_binds;
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Vector<Variant> binds;
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for (int i = 0; i < binds_ar->size(); i++) {
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binds.push_back(binds_ar->get(i));
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}
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return (godot_int)self->connect(*callable, binds, p_flags);
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}
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void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable) {
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Signal *self = (Signal *)p_self;
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const Callable *callable = (const Callable *)p_callable;
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self->disconnect(*callable);
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}
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godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self) {
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const Signal *self = (const Signal *)p_self;
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return self->is_null();
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}
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godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable) {
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const Signal *self = (const Signal *)p_self;
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const Callable *callable = (const Callable *)p_callable;
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return self->is_connected(*callable);
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}
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godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self) {
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godot_array raw_dest;
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const Signal *self = (const Signal *)p_self;
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Array *dest = (Array *)&raw_dest;
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memnew_placement(dest, Array(self->get_connections()));
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return raw_dest;
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}
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godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self) {
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const Signal *self = (const Signal *)p_self;
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return (godot_object *)self->get_object();
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}
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uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self) {
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const Signal *self = (const Signal *)p_self;
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return (uint64_t)self->get_object_id();
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}
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godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self) {
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godot_string_name raw_dest;
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const Signal *self = (const Signal *)p_self;
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StringName *dest = (StringName *)&raw_dest;
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memnew_placement(dest, StringName(self->get_name()));
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return raw_dest;
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}
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godot_string GDAPI godot_signal_as_string(const godot_signal *p_self) {
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godot_string ret;
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const Signal *self = (const Signal *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other) {
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const Signal *self = (const Signal *)p_self;
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const Signal *other = (const Signal *)p_other;
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return *self == *other;
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}
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godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other) {
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const Signal *self = (const Signal *)p_self;
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const Signal *other = (const Signal *)p_other;
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return *self < *other;
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}
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#ifdef __cplusplus
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}
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#endif
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